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Battle progression idea

Posted: Mon Nov 02, 2015 4:05 pm
by Delaware
I own both WITE and Case Blue and while I like the scope and look of your game vs. "the other" I do find the battle sequence a bit tedious, where I have to click air and artillery assets separately. Have you given thought, lacking orders otherwise, nearby air and artillery assets automatically joining in an attack, as in WITE? It's just the system as is has a lot of mouse clicks as is. ClICK to chose target, CLICK to add attacking assets, CLICK to remove assets if you use ALL option, CLICK to resolve, CLICK select victorious unit, CLICK to move into vacated hex.

Am I missing something to make it more streamlined? When you have a front of 40 units, those clicks add up

RE: Battle progression idea

Posted: Mon Nov 02, 2015 4:59 pm
by Vic
Hi Delaware,

What really helps a lot is to use the hotkeys.

Click an enemy unit. Press 'A' for attack. ( or 'B' for bombard , or 'Z' for airstrike)
Select a friendly unit. Press 'Space' for adding to the attack-stack. (or space again to deselect)

Click a friendly unit. Press 'M' to move.

The hotkeys can really make your life more pleasant when playing DC.

Best wishes,
Vic

RE: Battle progression idea

Posted: Mon Nov 02, 2015 6:03 pm
by Delaware
Thank you Vic. I hoped that my tone wasn't flippant or disrespectful. I admire your games and look forward to Barbarossa.

RE: Battle progression idea

Posted: Mon Nov 02, 2015 6:41 pm
by Vic
No worries. Criticism is the key to improvement. I always listen, though not always have time to advance on all fronts on the same time :)