Battle progression idea
Posted: Mon Nov 02, 2015 4:05 pm
I own both WITE and Case Blue and while I like the scope and look of your game vs. "the other" I do find the battle sequence a bit tedious, where I have to click air and artillery assets separately. Have you given thought, lacking orders otherwise, nearby air and artillery assets automatically joining in an attack, as in WITE? It's just the system as is has a lot of mouse clicks as is. ClICK to chose target, CLICK to add attacking assets, CLICK to remove assets if you use ALL option, CLICK to resolve, CLICK select victorious unit, CLICK to move into vacated hex.
Am I missing something to make it more streamlined? When you have a front of 40 units, those clicks add up
Am I missing something to make it more streamlined? When you have a front of 40 units, those clicks add up