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Tutorial Demand
Posted: Sat Nov 07, 2015 7:22 am
by Hofstadter
Is there much in demand for tutorials in this game. I am debating making some comprehensive videos
RE: Tutorial Demand
Posted: Sat Nov 07, 2015 11:11 am
by davidepessach
Please do, also please avoid the usual topics like air warfare and the whole operation husky
RE: Tutorial Demand
Posted: Sat Nov 07, 2015 11:13 am
by davidepessach
For example, I'd like to see how a good player plans a somewhat "simple" operation like operation dragoon. After having landed how you decide where to hit and how, which unit to support with assigned support units and with what kind of units...these kind of issues
RE: Tutorial Demand
Posted: Sat Nov 07, 2015 1:00 pm
by Abrslam
Yes please! As a new wargamer I'm in over my head!
RE: Tutorial Demand
Posted: Sat Nov 07, 2015 2:39 pm
by jacktimes2
I would certainly benefit. I second staying away from Husky, though I feel a more in-depth air warfare tutorial, especially in light of the patch changes, could still prove useful. But really anything.
RE: Tutorial Demand
Posted: Sat Nov 07, 2015 2:51 pm
by Chuske
I think there is a lot of scope for more tutorials for a game of this depth.
A few ideas off the top of my head:-
- Effective recon when playing FOW on
- Differences in play with EF box on/off
- Basic ground combat, ie how to assess where attacks likely to succeed, how to prepare a successful attack, how to defend. This is still something I'm not great at despite playing for months, I tend to over rely on CV estimates
- Naval patrol via AD vs auto-naval patrols
- Support unit and multi-role unit use, ie what to attach to different HQs and when it is better to use multi-role on-map vs SU
- Logistics (Westwall or Torch maybe good for showing these)
- Effective air strategy such as good altitudes to use, overalapping Ads etc
- General strategy tips for the grand campaign
Any of those would help newbies, so take your pick
RE: Tutorial Demand
Posted: Sat Nov 07, 2015 7:42 pm
by Hofstadter
Yeah. A logistics tutorial based on westwall would be my first choice. Then an in depth air tutorial that would cover loadouts, altitude, fatigue and some of the more nitty gritty stats. I would probably use bulge to the rhine or breakout and persuit to cover those.
I havnt done much with the grand campaign, but yesterday i managed to get major victories on battleground italy rommel attacks, both as the allies, i dont claim to be an expert through, as i dont know the stats of every single unit like really hardcore players
RE: Tutorial Demand
Posted: Sun Nov 08, 2015 1:39 am
by whoofe
ground interdiction tutorial would be useful for me. I know how to set the ADs but I seem to get an awfully lot of 0s and 1s.
sea interdiction I have no problem getting 4s and up
RE: Tutorial Demand
Posted: Sun Nov 08, 2015 7:14 am
by HMSWarspite
If you are getting any (even low) interdiction from your AD, you are not having trouble setting the AD. You have managed that. What you need is a 'capabilities of a/c and optimum density/frequency' tutorial. What side are you playing, and where/when? In certain parts of Italy, as the Axis, you just wont get Interdiction of any magnitude (in fact nor will WA).
Fire up the D Day scenario. and (as WA) set up the ADs. Can you get a row of '9' map interdiction about 3 hexes deep by say 10 or 12 long along a section of French coast (with a lower set of values around that)? You should be able to, easily, with the forces available. If you can, you have the basics and we just need to discuss optimum forces/weapons/tactics for other times/areas. If you can't, we need to discuss basics.
NI, (again depending on date/side) you should be able to get 9 as well... 4 is a minimum requiement as it takes a major effort by the opposition to cancel your control (less than 4 means you can't really be sure the enemy can't challenge)
RE: Tutorial Demand
Posted: Sun Nov 08, 2015 7:27 am
by Hofstadter
Interdiction is basically a combination of recon and overlapping interdiction directives with a small area, the higher the area, the less concentrated the bombs will be. Problem is, it takes about 3 or 4 ADS to get up to a interdiction level above 3. Its a bit painful
RE: Tutorial Demand
Posted: Sun Nov 08, 2015 7:29 am
by Chuske
I think we could almost design a short and simple newbie training course for WitW, based around a few simple exercises like the interdiction one suggested by HMSWarspite. At the moment I'm writing some game mechanics tutorials in the War Room section of the forum to help newbies grasp some of the mechanics I see asked often in these forums. So with those and the Player Handbook then the new player would be ready move onto exercises in the shorter scenarios which in turn would get him ready for campaign play.
RE: Tutorial Demand
Posted: Sun Nov 08, 2015 8:07 am
by Hofstadter
Actually thats a pretty good idea, a video based on the players handbook
RE: Tutorial Demand
Posted: Sun Nov 08, 2015 3:02 pm
by HMSWarspite
ORIGINAL: Hofstadter
Interdiction is basically a combination of recon and overlapping interdiction directives with a small area, the higher the area, the less concentrated the bombs will be. Problem is, it takes about 3 or 4 ADS to get up to a interdiction level above 3. Its a bit painful
Not the way I do it, it doesn't. A single AD with 10 sqds of Tiffies (rocket armed), escorts (5 sqds usually ample by 1944), and a range '2', 7 days a week, auto pretty much all else, works fine in my book (as in 9's all round pretty much). I even set them to 'units' as well as 'interdiction'. I do tend to overlap adjacent ADs by one hex row to be certain. P47s also work. Other aircraft are available.

RE: Tutorial Demand
Posted: Sun Nov 08, 2015 3:23 pm
by zakblood
ORIGINAL: jonboym
I think we could almost design a short and simple newbie training course for WitW, based around a few simple exercises like the interdiction one suggested by HMSWarspite. At the moment I'm writing some game mechanics tutorials in the War Room section of the forum to help newbies grasp some of the mechanics I see asked often in these forums. So with those and the Player Handbook then the new player would be ready move onto exercises in the shorter scenarios which in turn would get him ready for campaign play.
thanks, always good to have more help and tutorials imo for newer or for a brush up etc, depending on your skill set, mines low so it's helpful as ever and good to see everyone helping others again...
[&o]
RE: Tutorial Demand
Posted: Sun Nov 08, 2015 5:21 pm
by Chuske
ORIGINAL: Hofstadter
Actually thats a pretty good idea, a video based on the players handbook
Actually that wasn't what I was thinking but your interpretation of it sounds very good to me too.
RE: Tutorial Demand
Posted: Sun Nov 08, 2015 8:28 pm
by Hofstadter
Tonight i am going to go through an indepth logistics tutorial, cover supply, rails, depots and priority management of supplies in westwall. Then a small invasion guide in op dragoon. A basic tutorial showing how to set up air directives and their effects. Then an advanced one showing altitudes, flak, and air base managment
RE: Tutorial Demand
Posted: Mon Nov 09, 2015 5:14 am
by schascha
It will be great [&o][&o][&o][&o]
RE: Tutorial Demand
Posted: Mon Nov 09, 2015 6:23 am
by Hofstadter
Video is made. Uploading now. Will make a new thread and put it in the war room when its done.
RE: Tutorial Demand
Posted: Mon Nov 09, 2015 1:19 pm
by davidepessach
Yay!! Operation Dragoon is where I'm at right now!!!
Thanks a lot!
RE: Tutorial Demand
Posted: Thu Nov 12, 2015 2:13 am
by Hofstadter
Alright, will make the dragoon tutorial tonight. Going to cover naval and airborne operations