Alien crew composition problem
Posted: Wed Jan 15, 2003 9:02 pm
One thing I've noticed that the program doesn't do well is set crew composition. After losing a few ships I finally discovered that my ship's crew compositions picked by the program varied wildly for the same ship class. If I let the program set the crew sometimes a ship would get lots of engineers but mostly they would have none aboard. Then I started watching the alien ships and checking their crew compositions and I invariably found they consistently lack engineers. I usually see them with dysfunctional equipment aboard just before they go into battle, and then the whole ship ebcomes dysfunctional as I easily blow it away with my perfectly functioning ship. I'm not talking about ships with an untrained crew, I'm talking ships with 100% trained crews that are 100% navy personnel.
Ships with 100% navy personnel just don't last long. While it helps them to get the first shot, the first shot is meaningless if the guns don't work. I think that the program should have some template for each ship class and should use this template for each ship of that class. The template should allow for enough engineers to keep the ship's systems running well, maybe a security guy or two, and then the rest navy. I'm not sure of exactly how many enginers it takes to screw in a light bulb in SUDG, but I'm sure Andrew knows and could come up with some decent crew composition templates for the AI to use.:rolleyes:
Eric Larsen
Ships with 100% navy personnel just don't last long. While it helps them to get the first shot, the first shot is meaningless if the guns don't work. I think that the program should have some template for each ship class and should use this template for each ship of that class. The template should allow for enough engineers to keep the ship's systems running well, maybe a security guy or two, and then the rest navy. I'm not sure of exactly how many enginers it takes to screw in a light bulb in SUDG, but I'm sure Andrew knows and could come up with some decent crew composition templates for the AI to use.:rolleyes:
Eric Larsen