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Interdiction oddity

Posted: Thu Nov 12, 2015 10:59 pm
by KWG
If someone could look at the Peltonx vs. KWG sever game. The planes for
Tactical AF Ground Attack, of 1 mission, are only flying 1 day, the first. Doing it for several turns .

Image

RE: Interdiction oddity

Posted: Fri Nov 13, 2015 8:19 am
by Helpless
Apparently there is a bug in interdiction hex selection, when divider goes two high due to the existing interdiction and enemy adjacent to the hex. I have fixed it, but it won't be out with coming public beta patch.

As workaround for the front hex interdiction you may set unit bomb priority. It does some interdiction as well.

RE: Interdiction oddity

Posted: Fri Dec 18, 2015 5:37 pm
by Phleem
Would it be possible for someone that has investigated this problem to describe it in more detail and in particular how to work around it. For example, does it mean you should never include Interdiction in Ground Attack targeting? Or just make sure that if you do, you don't include the enemy front-line units in the target box?

RE: Interdiction oddity

Posted: Fri Dec 18, 2015 5:46 pm
by Helpless
Update to 1.01.12 it should fix it.