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What's With the Port Numbers (Newby Question)
Posted: Thu Jan 16, 2003 1:08 am
by Canoerebel
Gents,
I know in general that the larger the port "number," the larger the port. But why are the port numbers sometimes followed by a second number in parenthesis? For instance, you might have Luganville 3(9). I used to think the parenthetical number was the maximum size of the port, but I've exceeded the parenthetical number many times. I haven't found an explanation in the rules (probably nearsightedness on my part). So, what is the significance of the parenthetical number?
Canoe
Posted: Thu Jan 16, 2003 1:33 am
by CapAndGown
Check out the FAQ on the main forum for informations on bases.
Didn't see anything about ports in the FAQ
Posted: Thu Jan 16, 2003 1:44 am
by Canoerebel
I went to the Matrix Games Forum FAQ and didn't find anything about ports under the Uncommon Valor heading (it was all general stuff about computer compatability, drivers, etc). I may have been looking in the wrong FAQ but I couldn't find any others.
So....can anybody help me (either with a link or other directions to the correct FAQ or by telling me what the parenthetical port number is)?
Thanks.
Posted: Thu Jan 16, 2003 1:51 am
by Feinder
The number in parenthesis is the "normal" max the object is rated for.
If an AF or port is rated at "0(1)", it is currently at a size 0, and can be "normally" built up to a size 1.
You can build up to 3 past the "normal" max size, but at much greater cost in supplies and time (to the something on the degree of 10x the supplies and time requrired if you were expanding within the "normal" max range). So if a base is rated at 2(3), you currently have a size 2 AF, it's normal max is 3, but if you're willing do put in the time and supplies you can EVENTUALLY build it up to a size 6.
Something with a "normal" max of 0 is just a pile of rock. It takes a LONG time (on the magnitude of 20x the supplies and time required) to build it up to even a 1. So at "Wau" (NW of Port Moresby), it's rated as a 1(0). It's been built up from a 0 to a 1 (at great effort). But again, it's going to take ALOT to push it from a 1 to a 2. You could push it to a 3, but you'll need alot of time and supplies to do so.
Just goofing off at the office before checking out.
-F-
Posted: Thu Jan 16, 2003 1:55 am
by CapAndGown
Feinder answered your question.
But I wanted to point you to the proper FAQ. Check the main UV forum. At the top is a sticky thread labeled FAQ. This should answer your current question (though Feinder has already done that) and perhaps some others you may have as well.
Thanks
Posted: Thu Jan 16, 2003 2:20 am
by Canoerebel
Thanks to both Feinder and Cap and Gown for the help!
Now I can go back to my games and continue watching my CVs sink..........