Cohen vs Enrico - AAR nr. 5
Posted: Sun Nov 15, 2015 11:06 am
Greetings,
We've started again, and due to shortage of time I've been unable to write the AAR, so you'll get a "condensed" version of the facts leading to where we got, May / June '41 starting.
A rather peak-time for this version of WW2, you'll see why soon.
We play with our usual "House Rules" which you can refer to the other threads; and pratically almost all the optional rules coded except a few (namely the Food in Flames, and Defensive Shore Bombing).
We have added 2 new house rules for now.
One is an alteration of the previous House Rule where an airplane needed an Air-to-Sea factor to call for Naval Air (Which meant old fighters and such could not be parked in Seychelles or so to waste 4 surprise points to Submarines).
It has been changed to something that relates to the movement of the plane wasting surprise points pratically to avoid Naval Air combat. (Pratically a Gladiator operating from land bases can hardly cover the whole route of a convoy across a sea. A Naval Plane with range 14 or 20 can easily patrol the route instead).
So pratically a fighter with short range in the 0 box warrants a 1 suprise point wasted in order to avoid Naval Air combat, and so forth.
How to enact this in the game?
When the side with the airplane is asked "Do you want naval air combat?" it says "No thanks." and then the one who is avoiding Naval Air combat has to -not use- (but must have, obviously, at avail) the amount of Surprise Points required by the airplane range.
The other is about Surface Combat. We felt it truly silly that the owner of the losses was picking all the destroyed and damaged stuff. All the crap cruisers were sinking first, and that would gradually leave the fleets with the best ships around in general. But a BB usually tries to shoot to another BB and so forth. Surely not on the screeing CL.
So what we do is similar to the Naval-Air combat, where the target is picked at swings. But meanwhile in Naval Air the owner chooses second, and the damager first; in Surface combat the damager first, and the owner second (or if you favor, the owner the ODD damages, and the owner the EVEN damages).
Aircraft Carriers, Convoys, CPS, and Surface ships with troops loaded cannot be targetted in Surface Combat. (Unless surprise points are spent. There could be the Gamey issue of loading BBs with troops to not have them targetted but I trust both me and my pal to not play in that fishy way - if sending them in a naval battle without the need to land troops somewhere).
We got in situations where convoys were involved - and they were immolated for a Destroy result (Which is cheap when it's only 1 CP, or even 2 if you could get something more juicy instead).
With logical hindsight, if you get into a naval combat, your combat ships would move ahead to screen the troop transports or the carriers. If you want to hit these, spend surprise points. Fair and square.
We've started again, and due to shortage of time I've been unable to write the AAR, so you'll get a "condensed" version of the facts leading to where we got, May / June '41 starting.
A rather peak-time for this version of WW2, you'll see why soon.
We play with our usual "House Rules" which you can refer to the other threads; and pratically almost all the optional rules coded except a few (namely the Food in Flames, and Defensive Shore Bombing).
We have added 2 new house rules for now.
One is an alteration of the previous House Rule where an airplane needed an Air-to-Sea factor to call for Naval Air (Which meant old fighters and such could not be parked in Seychelles or so to waste 4 surprise points to Submarines).
It has been changed to something that relates to the movement of the plane wasting surprise points pratically to avoid Naval Air combat. (Pratically a Gladiator operating from land bases can hardly cover the whole route of a convoy across a sea. A Naval Plane with range 14 or 20 can easily patrol the route instead).
So pratically a fighter with short range in the 0 box warrants a 1 suprise point wasted in order to avoid Naval Air combat, and so forth.
How to enact this in the game?
When the side with the airplane is asked "Do you want naval air combat?" it says "No thanks." and then the one who is avoiding Naval Air combat has to -not use- (but must have, obviously, at avail) the amount of Surprise Points required by the airplane range.
The other is about Surface Combat. We felt it truly silly that the owner of the losses was picking all the destroyed and damaged stuff. All the crap cruisers were sinking first, and that would gradually leave the fleets with the best ships around in general. But a BB usually tries to shoot to another BB and so forth. Surely not on the screeing CL.
So what we do is similar to the Naval-Air combat, where the target is picked at swings. But meanwhile in Naval Air the owner chooses second, and the damager first; in Surface combat the damager first, and the owner second (or if you favor, the owner the ODD damages, and the owner the EVEN damages).
Aircraft Carriers, Convoys, CPS, and Surface ships with troops loaded cannot be targetted in Surface Combat. (Unless surprise points are spent. There could be the Gamey issue of loading BBs with troops to not have them targetted but I trust both me and my pal to not play in that fishy way - if sending them in a naval battle without the need to land troops somewhere).
We got in situations where convoys were involved - and they were immolated for a Destroy result (Which is cheap when it's only 1 CP, or even 2 if you could get something more juicy instead).
With logical hindsight, if you get into a naval combat, your combat ships would move ahead to screen the troop transports or the carriers. If you want to hit these, spend surprise points. Fair and square.














