Operation Reclaimed Might, 2015
Posted: Sun Nov 15, 2015 12:20 pm
Hello all,
I am pretty new around here. Let me start with a slight intro. Huge fan of military hardware and all that jazz. As you can imagine I was pretty excited to run across Command. So excited that I even held a lecture about Command at my university to a class of 50 people. Which was welcomed very positively.
Anyway one of my most favorite aspects of Command is it's scenario editor. So I took on the challenge to create a mission. My ultimate aim to be a part of the Community Scenario Pack. Not sure If it will be good enough to have the privilege to be among the accomplished scenarios but we will see.
so here it is.
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Operation Reclaimed Might

Scenario Time Start: 07 October 2015 00:00:00
Scenario Time End: 07 October 2015 06:00:00
Complexity: 3
Difficulty: 2
Location/Setting: Syrian Civil War
Scenario File is attached to this post at the bottom.
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I would appreciate some testing and feedback for this scenario. Do all the event's work? How fair is scoring? What is lacking and what is good about it? With your contributions I will increase the version each time after a major change has been submitted to the scenario. Which will be re-uploaded and with a rince and repeat process we will hopefully reach 1.0. Then I will submit this to the Community Pack thread.
Thank you for your attention and help already. See you in the field Commanders!
I am pretty new around here. Let me start with a slight intro. Huge fan of military hardware and all that jazz. As you can imagine I was pretty excited to run across Command. So excited that I even held a lecture about Command at my university to a class of 50 people. Which was welcomed very positively.
Anyway one of my most favorite aspects of Command is it's scenario editor. So I took on the challenge to create a mission. My ultimate aim to be a part of the Community Scenario Pack. Not sure If it will be good enough to have the privilege to be among the accomplished scenarios but we will see.
so here it is.
--
Operation Reclaimed Might

Scenario Time Start: 07 October 2015 00:00:00
Scenario Time End: 07 October 2015 06:00:00
Complexity: 3
Difficulty: 2
Location/Setting: Syrian Civil War
Russia vs. Islamic State
Date/Time: 7th October 2015 / 00:00:00 Zulu
Location: Syria
Playable Sides: Russia
Background
Russia says it has launched rocket strikes on Islamic State group targets in Syria from warships in the Caspian Sea - about 1,500km (930 miles) away. Defence Minister Sergei Shoigu said four warships fired 26 sea-based cruise missiles at 11 targets, destroying them and causing no civilian casualties.
The missile attacks came from Russia’s fleet in the Caspian Sea, which borders Russia, Iran and three other littoral countries. The precision weapons hit all intended targets. The attacks required cooperation from Iran and Iraq, as the missiles had to travel through their airspace to reach Syria. The Russian Defense Ministry said it had worked with its partners to plan the flight path so that the missiles traveled only over desolate areas and didn’t pose any danger to civilians.
Four warships of the Caspian fleet were involved in the missile attacks, the Gepard-class frigate Dagestan and the Buyan-M-class corvettes Grad Sviyazhsk, Uglich and Veliky Ustyug. They fired cruise missiles from the Kalibr NK (Klub) VLS launchers. The missiles used are capable of hitting a target within 3 meters at a range of up to 2,500 km.
Scenario Notes
This scenario can be played in several ways so keep an open minded approach to the mission. You are in command of an extensive arsenal so be very careful and still decisive at the right moments.
Good luck!
Scenario File is attached to this post at the bottom.
--
I would appreciate some testing and feedback for this scenario. Do all the event's work? How fair is scoring? What is lacking and what is good about it? With your contributions I will increase the version each time after a major change has been submitted to the scenario. Which will be re-uploaded and with a rince and repeat process we will hopefully reach 1.0. Then I will submit this to the Community Pack thread.
Thank you for your attention and help already. See you in the field Commanders!



