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Finished Northern Inferno
Posted: Mon Nov 16, 2015 6:27 pm
by JPFisher55
Ii just finished scenario 15. In general, I enjoyed this series of scenarios. I would have preferred less ASW and submarine scenarios and more AAW or carrier scenarios.
But, that is my personal preference. Overall, Kudos to the whole campaign and its creators.
After a few months, when most have had the chance to complete the campaign, I will might add a couple of more comments.
RE: Finished Northern Inferno
Posted: Tue Nov 17, 2015 6:39 am
by Dimitris
Thanks!
Did you enjoy the ending? (Don't spoil [:D])
RE: Finished Northern Inferno
Posted: Thu Dec 31, 2015 9:55 pm
by demyansk
How hard is this game? I am a land player though.
RE: Finished Northern Inferno
Posted: Fri Jan 01, 2016 2:18 am
by magi
There is great pleasure in learning to play the game..... There is much to it on many different levels…… I have been playing it for over year and there's new stuff I am learning all the time… And that is a good thing…
RE: Finished Northern Inferno
Posted: Wed May 04, 2016 2:02 pm
by KungPao
So, what's the ending ?
Does it look like the ending of "The Sum of All Fears"? or we can play game "Fallout" in Northern Inferno II ? [:D]
RE: Finished Northern Inferno
Posted: Sun May 15, 2016 4:30 pm
by JamesHunt
The missions were fine and allowed the player to experience the different aspects of the game. It was indeed a bit ASW heavy tough.
What was not very gripping for me was the "immersion factor". The briefings and cutscenes suffered from lack of personality and tension. The escalation of thermo nuclear war was sadly very anti-climatic and news of shocking events were delivered pretty dry.
There is everything already there for Future projects to achieve a great immersion. Let the player assume the role of different invidivuals (i.e. Admiral) sharing their beliefs and doubts about the war, the mission, or his superiors. Tell us historical background and ongoing events that surround the mission. All this can be achieved with some creative briefing writing (and optionally with cutscenes of course).
I hope future dlc and community campaign projects will greatly emphasize this aspect because it is what I miss the most when playing CMANO. Regardless I wish you best luck in suceeding with your projects.
James