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Map Overlay?
Posted: Tue Nov 24, 2015 11:16 pm
by StrategyGamer
Question, I am new to this editor, and it doesn't seem like their is an overlay option.
Is there a way to add an overlay, or just interpret the locations.
RE: Map Overlay?
Posted: Wed Nov 25, 2015 12:59 pm
by Lobster
Opart Design and Debug (ODD) by Curt Chambers is good for hex laying on a map. You use the Map Tool under the Design Module heading. Much of this program is out dated due to TOAW changing but the Map Tool is a great way to make maps. You could try to make a map on the fly but it won't be accurate. I think for your own use it wouldn't be a big deal but if you put out a scenario for others to play accuracy is important.
You can go here
https://thetoawbeachhead.wordpress.com/ a great TOAW website with lots of stuff.
RE: Map Overlay?
Posted: Wed Nov 25, 2015 1:51 pm
by StrategyGamer
Thx! [&o]
I'm just used to ATG's editor overlay, hopefully TOAW IV has that feature, as ODD can be overloaded. (due to experimentation)
RE: Map Overlay?
Posted: Wed Nov 25, 2015 3:22 pm
by ogar
@Lobster,
You once did a great post on mapping, and ODD. With a list of how-to's and best practices. I cannot find the *&^% thing here to link. I did try holding my printed out copy to the screen, but that is not working as an attachment to this msg. either.
Do you have a copy of that post, or can you find it ? It is a great summary of techniques for getting maps ready for TOAW. I think reposting that list would be very helpful -- it has been very very useful to me.
RE: Map Overlay?
Posted: Wed Nov 25, 2015 7:04 pm
by Lobster
Maybe this thread post #40? Kinda brief.
tm.asp?m=3817968&mpage=2&key=