Pre-warp pirates - How to find the right balance?
Posted: Fri Nov 27, 2015 11:53 pm
I've been struggling to complete my first "real" game of DW all day now, mainly due to pirates. I'm not sure if I need better strategy or different settings, but I could use some advice because the game really hasn't been fun for the last 10 hours. I'm at 78% and I'm sure I'll eventually get that last 2% I need, but gameplay is very tedious at this point.
Game Settings: Human, 10x10, 700, Tech Level: Pre-Warp, Expansion: Pre-Warp, Difficulty: Normal, all storyline events turned off, all other settings are Normal/Default
I managed the pirate threat well enough in the early game and expanded well, starting from the center of a spiral galaxy. I found that part quite fun. I basically paid off all the pirate factions early on. By the midgame I was comfortably ahead of all the other non-pirate empires - two were within striking range of my overall power, a few more were minor powers worth considering, and the rest hadn't left their home systems. The balance seemed reasonable at that point. With a couple solid fleets built, I went after the two nearest and most aggressive pirate factions and destroyed their bases, but they had already built backup bases elsewhere. From this point on (probably 15-20 hours of gameplay, though there was lots of learning time in there) the game has basically just been me against the pirates, endlessly. As more and more pirate factions (more than the number of "real" empires) were revealed, I couldn't reasonably pay them all off so I've only maintained protection agreements with a couple of the larger and friendlier ones. But the others all attack me constantly almost everywhere in my empire. There have been a handful of serious attacks by major pirate fleets, but those are actually kind of fun. Mostly it's just an endless war of attrition, with most attacks immediately repulsed or doing only minor damage. At this point, I'm vastly stronger than the other empires, with almost double the military, population, and strategic value of the two larger ones, which are at least 15% behind me in victory level. I've had little reason to interact with them throughout the game, because they pose no threat compared to the pirate menace. That's extremely unsatisfying in a 4X game. Given the storyline, I don't mind the idea of the pirates being the main threat for a good chunk of the game, but this has gone way too far now.
So given all that, do I need a change in settings or in strategy for my next game? I've tried to do some amount of dedicated pirate eradication in this game, clearing nearby system of mining bases and taking out 4-5 pirate space ports. But there are always backup ports, and some of the other known ports are just so far away. I don't really want to have to send fleets 2-3 sectors out to clear a space port, but the pirates seem happy to target my colonies from that distance. I tried to fund one group of pirates to attack another's base and the mission was accepted, but was never successful. I eventually just did it myself. Do I just need a more clever and intense pirate eradication strategy? Better pirate diplomacy? Can I tweak the other empires to do a better job developing? It would be a lot more fun if the other empires were strong enough to actually accomplish anything, and maybe help clear some pirates along with me. Should I just make the pirates weaker and/or less prevalent?
Any advice appreciated. I really like the idea of starting pre-warp, but this seems way over the top.
edit: Wrote "Expansion: Starting" by mistake, though I did try that in a different game. It's far too much of an advantage for the AI's. Checked in the editor, and several of them have 6 colonies by the time I finish researching Colonization.
Game Settings: Human, 10x10, 700, Tech Level: Pre-Warp, Expansion: Pre-Warp, Difficulty: Normal, all storyline events turned off, all other settings are Normal/Default
I managed the pirate threat well enough in the early game and expanded well, starting from the center of a spiral galaxy. I found that part quite fun. I basically paid off all the pirate factions early on. By the midgame I was comfortably ahead of all the other non-pirate empires - two were within striking range of my overall power, a few more were minor powers worth considering, and the rest hadn't left their home systems. The balance seemed reasonable at that point. With a couple solid fleets built, I went after the two nearest and most aggressive pirate factions and destroyed their bases, but they had already built backup bases elsewhere. From this point on (probably 15-20 hours of gameplay, though there was lots of learning time in there) the game has basically just been me against the pirates, endlessly. As more and more pirate factions (more than the number of "real" empires) were revealed, I couldn't reasonably pay them all off so I've only maintained protection agreements with a couple of the larger and friendlier ones. But the others all attack me constantly almost everywhere in my empire. There have been a handful of serious attacks by major pirate fleets, but those are actually kind of fun. Mostly it's just an endless war of attrition, with most attacks immediately repulsed or doing only minor damage. At this point, I'm vastly stronger than the other empires, with almost double the military, population, and strategic value of the two larger ones, which are at least 15% behind me in victory level. I've had little reason to interact with them throughout the game, because they pose no threat compared to the pirate menace. That's extremely unsatisfying in a 4X game. Given the storyline, I don't mind the idea of the pirates being the main threat for a good chunk of the game, but this has gone way too far now.
So given all that, do I need a change in settings or in strategy for my next game? I've tried to do some amount of dedicated pirate eradication in this game, clearing nearby system of mining bases and taking out 4-5 pirate space ports. But there are always backup ports, and some of the other known ports are just so far away. I don't really want to have to send fleets 2-3 sectors out to clear a space port, but the pirates seem happy to target my colonies from that distance. I tried to fund one group of pirates to attack another's base and the mission was accepted, but was never successful. I eventually just did it myself. Do I just need a more clever and intense pirate eradication strategy? Better pirate diplomacy? Can I tweak the other empires to do a better job developing? It would be a lot more fun if the other empires were strong enough to actually accomplish anything, and maybe help clear some pirates along with me. Should I just make the pirates weaker and/or less prevalent?
Any advice appreciated. I really like the idea of starting pre-warp, but this seems way over the top.
edit: Wrote "Expansion: Starting" by mistake, though I did try that in a different game. It's far too much of an advantage for the AI's. Checked in the editor, and several of them have 6 colonies by the time I finish researching Colonization.
