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Attack Screen
Posted: Sat Nov 28, 2015 12:04 pm
by demyansk
I was wondering if the developers could look at this part. When you do an attack, would it be possible to have the ability to move the attack screen with the mouse so I can still look at the attack location?
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Also, after an attack, I see a little number like 5, 10, 15 to move into. What does that mean?
RE: Attack Screem
Posted: Sat Nov 28, 2015 12:10 pm
by Delaware
I second this, it would be helpful when you see units on the attack list you weren't expecting and would like to verify where they are coming from
RE: Attack Screem
Posted: Sat Nov 28, 2015 12:18 pm
by Remmes
Yes, good idea. Would like that als well
RE: Attack Screem
Posted: Sat Nov 28, 2015 12:26 pm
by demyansk
Yes, that's my one thing I need. I guess the only way around this when deciding on who to attack is to look at the concentric percentage. It would also be good that when you click on it the counter comes to the top. A straight on attack on an opponent is easy but deciding if you want three side attack is necessary and delting the units without seeing where from is difficult.
RE: Attack Screem
Posted: Sat Nov 28, 2015 3:01 pm
by Queeg
Good idea.
RE: Attack Screem
Posted: Sat Nov 28, 2015 3:07 pm
by zakblood
a little tip when attacking, chose what hex you wish to attack, then pressing space on your unit you wish to add to the attack from either sides, so not all from one direction works better regarding bonuses, unless you wish to push it into a retreat direction, then use one base hex to do the opposite direction attack, with planning and skill, you can make sure units don't get pushed eg retreat into a given hex like a city of a better stack defence, this way making it easier to do more damage with less MP's/ HP's etc on your next attacking turn with the same units [&o]
RE: Attack Screem
Posted: Sat Nov 28, 2015 3:27 pm
by Missouri_Rebel
Queeg, didnt you mod something like this for WW1 Gold where it was transparent?
I don't own the game yet btw. Been on a bit of a game buying hiatus. As a matter of fact, looking at all the recently released games from the past 18 months or so, I have bought only a couple.
RE: Attack Screem
Posted: Sat Nov 28, 2015 3:34 pm
by Queeg
ORIGINAL: Missouri_Rebel
Queeg, didnt you mod something like this for WW1 Gold where it was transparent?
I don't own the game yet btw. Been on a bit of a game buying hiatus. As a matter of fact, looking at all the recently released games from the past 18 months or so, I have bought only a couple.
I plagiarized someone else's work for WW1G. Wish I knew how they did it. [:D]
I'm enjoying this game immensely. It's actually the first war game I've bought in awhile, and I like it because it doesn't feel like a traditional war game.
RE: Attack Screem
Posted: Sat Nov 28, 2015 3:53 pm
by Missouri_Rebel
I think I may purchase this when I get back to relative civilization. Down at our property for an extended weekend. Somehow I get just enough service on my phone to hotspot. DL a game would take me quite some time.
RE: Attack Screem
Posted: Sat Nov 28, 2015 10:55 pm
by lancer
Hi Demjansk,
Moving, or making the box transparent, is something we've thought about.
You don't have to use the box and can select the units directly off the map which lets you see exactly what's going on. The box is there for those that would prefer an alternative selection method. There's a run through in the manual ('How to Attack' 5.3.1) on the different ways you can use to choose which units participate in combat.
The little numbers on the map in the small white transparent boxes indicate Action Point (AP) penalties if you move into that hex.
They can be for various reasons but if you mouse over the terrain pic, top centre, you'll get a great big tool tip. Down the bottom will be an explanation for the AP penalties.
Cheers,
Cameron
RE: Attack Screem
Posted: Sun Nov 29, 2015 6:07 am
by BodyBag33
Making the box transparent would solve the problem,- I hope you or a talented modder would make that happen very soon.
Cheers,
RE: Attack Screem
Posted: Sun Nov 29, 2015 8:43 am
by demyansk
Thanks guys for the explanations. Cameron same here, this is a good game. I am learning more each day and re as doing all the threads
RE: Attack Screem
Posted: Sun Nov 29, 2015 11:00 pm
by lancer
Hi,
Transparency isn't a bad idea.
Cheers,
Cameron
RE: Attack Screem
Posted: Wed Dec 02, 2015 10:13 am
by AstroCat
Agreed, moving the box or having it transparent would be nice. Although so far I see myself selecting off the map.
RE: Attack Screem
Posted: Wed Dec 02, 2015 2:27 pm
by gunnergoz
On a related note about the combat results window: The icons and numbers are so small that my old eyes can't quite make them out very well. Any suggestions? I really don't want to alter the monitor resolution because that would restrict the game in too many other areas.
RE: Attack Screem
Posted: Wed Dec 02, 2015 5:10 pm
by gwgardner
+1 for moving the box and/or making it translucent. Moving would seem better.
RE: Attack Screem
Posted: Wed Dec 02, 2015 7:45 pm
by demyansk
Gunner. What about ctrl mouse wheel? Not sure if it would work
RE: Attack Screem
Posted: Wed Dec 02, 2015 9:21 pm
by lancer
Hi Gunnergoz,
The combat results can be shown in two different formats. I'd try them both to see which works best.
Preferences - 'Combat Numbers'.
Cheers,
Cameron