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CSME 1.01 Official 1.01 UPDATE Log

Posted: Tue Dec 01, 2015 11:34 pm
by Jason Petho
17.1 Middle East Update Log for 1.01

17.1.1 FIXES


• Under any FOW setting, in any context, enemy Morale does not display (is shown as "?"). Enemy Morale only displays if FOW is unselected.
• In the game engine (only), implemented Options > Auto Scroll. (Was there previously in the scenario & map editors, but not in the game engine.)
• With a unit selected, hitting the F3 hot key (etc.) opens the Unit Viewer directly on the info page for that unit. (Before, it would just open on a blank page, and you would have to hunt for the unit.)
• Fixed a bug where, in the Unit Viewer, for nation IDs < 10, the selected unit would not display.
• For on-counter unit stats, fixed an issue where the Morale stat was not displaying properly.
• Under ExtFOW, the Damage Report now displays much, but not quite all, of the info that a non FOW Damage Report would.
• Fixed a questionable design decision where, under ExtFOW, the Display Disrupted highlight was not highlighting friendlies. Under ExtFOW, enemy disrupts still remain unhighlighted.
• Removed the multi-saves warning. (A useless, and otherwise offensive, anti-cheat measure.)
• Fixed a number of bugs involving helos and movement, assaults, overflies, etc.
• Fixed the OBA crash bug.
• Fixed a possible crash bug in PBEM play.
• Fixed a bug where helos overflying unknown enemy units would vanish.
• Fixed a 3D crash bug involving assaults and overflying helos.
• Fixed a bug where air strikes were without limit.
• Fixed a bug where the edorg Append feature was broken.
• Fixed a bug where in 2D, WR, IP etc. markers would display over any Unknown Unit icon.
• Fixed a bug where the game engine was failing to remember and restore the preferred Options > Graphical Icons setting from session to session.
• Fixed a bug where the Infobox Counters setting was not being saved.
• Fixed a bug where phantom IF crosshairs (in the case of drifting) were not being cleared.
• Did some code optimizations to mitigate the effects, with Counter Stats toggled ON, of slow scrolling (on some systems only).
• Prevented possible scenario title text overrun in the Status > Scenario Information dialog. Also, fixed text overruns and other issues in the F2 Unit Handbook display.
• AutoSave AP’s for Firing OFF by default.
• Added missing background music files
• Revised the NATO Symbols sheet with White Background modification
• In various dialogs, clicking Help no longer summons the now non-existent Windows Help, rather the game Manual.

17.1.2 ENHANCEMENTS
• Implemented on-counter unit stats. For 2D views #4 and #5.
• Implemented some new LoseConcealment() rules
• Implemented new reveal rules for the display of counter and Info Box unit stats.
• The Unit Viewer is newly available from within edorg.
• Hex Outlines and Contours can now display concurrently.
• In the 2D modes, counter stacks now display up to a maximum of 6, whereas before the max display was 4 counters.
• Added a Black 2D Unit Profiles modification
• Added a NATO Symbols sheet with Transparent Background modification
• Added Alternate 3D Base modification
• Cosmetic tweaks to several frontend displays.
• Added many more diagnostic logreturn() calls.
• Implemented a new, multi-tiered logging scheme, where the depth and verbosity of logging are specified at the EXE command line.
• UnitViewer (F3) displays to selected unit

17.1.3 GRAPHICS
• Revised a few 3D terrain and vegetation tiles
• Revised 2D View terrain, terrain marker and vegetation art
• Revised 2D Counter and Graphical Unit Icons art for all nations
• Revised the F2 Unit Handbook dialogs, also a new InfoBox tile
• Added new Main Menu graphics matching the CS: Middle East box Art
• Revised the Blankbox graphics matching the CS: Middle East box art
• Revised Egyptian 3D graphics
• Revised Syrian 3D graphics
• Revised Jordanian 3D graphics

17.1.4 DATA
• Added post 1973 Egyptian Organizations (Company and Battalion levels) that incorporate Western weapons that were received as part of the peace negotiations after the 1973 War.
• Added post 1982 self-propelled artillery organizations for Syria
• Revised road/offroad speed of certain Israeli tanks for consistency
• Revised fire cost for reconnaissance helicopters to 85 Action Points and added limited fire capabilities
• Revised all combat helicopters (gunships and ATGM armed) so they now will require to rearm after sustained combat
• Updated Weaon.pdt file, revising existing information and adding new information for new units
• Updated Unittext file, revising existing information and adding new information for new units

17.1.5 SCENARIOS

• New Scenarios by Al Sandrik:
o Duel For The Golan 85-Banias
o Duel For The Golan 85-Bridges
o Duel For The Golan 85-Nafakh
o Duel For The Golan 85-Night
o Duel For The Golan 85-Rafid
o Duel For The Golan 85-Valley A
o Duel For The Golan 85-Valley B
• New Scenario by Jim Mays:
o Tourny - Set B01 - Into the Breach

• New Scenarios by Jason Petho:
o Position 181 (Batur Track 1967)
o Textbook Night Assault (Umm Katef 1967)
o Into the Camps (Rafah 1956)
o Teaching Set A01 – 1948
o Teaching Set A02 – 1956
o Teaching Set A03 – 1967
o Teaching Set A04 – 1973
o Teaching Set A05 – 1982

• Scenario Modifications to:
o Endgame at Jenin
o Into Africa!
o Into the Ring
o Hot Knife through Butter
o The Shores of Great Bitter Lake
o Battle of Abu Ageila (1956)
o Third Time's a Charm

RE: CSME 1.01 Official 1.01 UPDATE Log

Posted: Wed Dec 02, 2015 12:05 am
by budd
must be close, thx for posting this. One question, where were those unlimited airstrikes when i needed them[:D]

RE: CSME 1.01 Official 1.01 UPDATE Log

Posted: Wed Dec 02, 2015 12:06 am
by Jason Petho
*laughs* They were hiding!

Kinda.

Jason Petho

RE: CSME 1.01 Official 1.01 UPDATE Log

Posted: Wed Dec 02, 2015 2:22 am
by Crossroads
ORIGINAL: Jason Petho

*laughs* They were hiding!

How I saw them on my set-up was unlimited plotting of air strikes, while air strikes themselves working as designed [:D]

RE: CSME 1.01 Official 1.01 UPDATE Log

Posted: Sat Dec 05, 2015 4:55 am
by BradK82
Thank you guys for your continued work to improve this game which I am already enjoying very much. It is much appreciated!

RE: CSME 1.01 Official 1.01 UPDATE Log

Posted: Tue Dec 08, 2015 6:36 pm
by FroBodine
Is 1.01 out now, then? I haven't checked the game or this forum in a couple weeks, and now I see this changelog!

I'm excited to get home now and install the update!

Question - is there an in-game interface or setting in the options screens to turn on the on-counter stats, and to select the black 2D unit profiles? If not, how do we activate these new features, please?

RE: CSME 1.01 Official 1.01 UPDATE Log

Posted: Tue Dec 08, 2015 7:00 pm
by berto

We have handed off ME 1.01 to Matrix/Slitherine. Vetted the installer too. Public release should come soon. It depends on M/S' schedule, however.

Yes, Counter Stats are something you can toggle ON/OFF via Options > Counter Stats.

The black 2D unit profiles will be a (officially supported) JSGME mod, however, not an in-game toggle.

RE: CSME 1.01 Official 1.01 UPDATE Log

Posted: Tue Dec 08, 2015 10:22 pm
by FroBodine
Thanks Berto. I'm really looking forward to it.

RE: CSME 1.01 Official 1.01 UPDATE Log

Posted: Sat Dec 12, 2015 1:24 pm
by Crossroads
Jim's Tourny - Set B02 - A Furious Charge (Golan Heights, 16 June 1982) seems to be missing from the new scenario listing.

RE: CSME 1.01 Official 1.01 UPDATE Log

Posted: Sat Jan 30, 2016 12:30 pm
by carll11
I have not printed out the manual yet, is there a scenario explanation( other than the in game one) by any chance , online or?

oh and just for a heads up, typos on page 11, section 2.1.1 ...1st paragraph, last sentence...

RE: CSME 1.01 Official 1.01 UPDATE Log

Posted: Sat Jan 30, 2016 3:54 pm
by Jason Petho
I believe Section 9.0 has the complete scenario list.

Thank you for catching the typo!

Jason Petho

RE: CSME 1.01 Official 1.01 UPDATE Log

Posted: Sat Jan 30, 2016 4:41 pm
by carll11
thx!