[IMPROVEMENTS v1.10 + v1.11] Performance
Posted: Wed Dec 02, 2015 2:47 am
So i am loving this game so far but there are a couple things that are bothering me.
One, is the fact that the map scrolling is slow and "jittery" (I already made a topic about this and a dev said they are working on it, which is awesome)
The second thing is performance. I dont know if this is tied to my first issue but the game kinda chugs, even with seemingly not much going on on screen. I know that there is in fact a LOT going on given that this simulates a ton of stuff, but still, even with only a couple units its not exactly "smooth".
You can tell especially when you set the time compression to 1 second. When you look at things such as radar signature age (like when the target was last spotted), it shows a time readout. The time between seconds is not really a second. Some intervals it is, but then other intervals it will take like 2 or 3 seconds for "1 game second" to pass. This tells me the game is lagging.
Also, while clicking and dragging, the selector box lags and when trying to click on units you also have to fight some obvious lag.
All this was tested in the Northern Inferno campaign (excellent missions btw), not in any custom scenarios with a crazy amount of units.
My processor is an i5 3570k overclocked to 4 ghz so its not a weak processor by any means. I also have 8 gigs of ram and the game is installed on an SSD with windows 7. Im just wondering, does this game need a higher end i7 or does it lag even with those? Is this an issue that has been acknowledged and being worked on or is my only option to upgrade?
On a sidenote, I love the 3d globe map, but could it be the reason why the game is sluggish? I am no coder and I have zero knowledge about this stuff, but how about having a "toggle to 2d map" option? Maybe that would greatly improve performance? I would gladly give up the 3d globe to play 60+fps.
Thanks!
One, is the fact that the map scrolling is slow and "jittery" (I already made a topic about this and a dev said they are working on it, which is awesome)
The second thing is performance. I dont know if this is tied to my first issue but the game kinda chugs, even with seemingly not much going on on screen. I know that there is in fact a LOT going on given that this simulates a ton of stuff, but still, even with only a couple units its not exactly "smooth".
You can tell especially when you set the time compression to 1 second. When you look at things such as radar signature age (like when the target was last spotted), it shows a time readout. The time between seconds is not really a second. Some intervals it is, but then other intervals it will take like 2 or 3 seconds for "1 game second" to pass. This tells me the game is lagging.
Also, while clicking and dragging, the selector box lags and when trying to click on units you also have to fight some obvious lag.
All this was tested in the Northern Inferno campaign (excellent missions btw), not in any custom scenarios with a crazy amount of units.
My processor is an i5 3570k overclocked to 4 ghz so its not a weak processor by any means. I also have 8 gigs of ram and the game is installed on an SSD with windows 7. Im just wondering, does this game need a higher end i7 or does it lag even with those? Is this an issue that has been acknowledged and being worked on or is my only option to upgrade?
On a sidenote, I love the 3d globe map, but could it be the reason why the game is sluggish? I am no coder and I have zero knowledge about this stuff, but how about having a "toggle to 2d map" option? Maybe that would greatly improve performance? I would gladly give up the 3d globe to play 60+fps.
Thanks!