Personnel Units
Posted: Wed Dec 02, 2015 10:07 pm
There are 4 types of personnel units in the game: Squad, Half-Squad, Crew and Leader.
Squad counter represents a group of about 10 men. Half-Squad counter is half the size of a Squad. For every kind of Squad there is same kind Half-Squad. Each nationality has different number of Squads/Half-Squads:
• German nationality has six different kinds of Squads/Half-Squads: Waffen SS (Elite), Assault Engineers (Elite), Fallschirmjäger (Elite), 1st Line, 2nd Line and Conscripts.
• Russian nationality has five different kinds of Squads/Half-Squads: Assault Engineers (Elite), Guards SMG (Elite), 1st Line, 1st Line SMG and Conscripts.
• American nationality has five different kinds of Squads/Half-Squads: Airborne (Elite), Elite, 1st Line, 2nd Line and Green.
• British nationality has five different kinds of Squads/Half-Squads: Airborne (Elite), Elite, 1st Line, 2nd Line and Green.
Crew counter (Elite) is a group of about 5 men with special training to operate support weapons or Ordnance; only Crew can operate Ordnance. Each nationality has only one type of Crew counter.
Leader counter (Elite) represents one man; the purpose of the leader in the game with his leadership bonus is to help direct fire and rally broken units. Any Squads/Half-Squad/Crew moving together with a leader as a stack receives movement bonus.
Leader’s morale is represented by a letter in the lower left side of the counter as well as his rank. A letter (rank: Major) represents the best morale while letter D (rank: Corporal) represents the lowest morale. Note: For simplicity purpose, all leader ranks are standardized across all 4 nationalities. Leader’s Leadership bonus is represented with stars, the more starts a leader unit has; the better its leadership bonus will be.
Personnel Attributes:
• Class: Elite, 1st Line, 2nd Line, Green or Conscripts. Class attribute impacts personnel unit capabilities as well as how well it recovers its morale.
• Morale is represented with number of stars on the Squad/Half Squad/Crew counters. The better the morale the more number of stars is present on the counter (no stars means lowest morale). Leader’s quality is represented by his rank. The higher the rank the better the morale. The better the morale the easier it is for a unit to recover from broken, pinned state.
• Squad, Half-Squad and Crew have inherent Fire Power value. Fire Power is represented with a letter on the bottom left side of the counter. A letter represents the best firepower while letter H represents the lowest firepower. + Sign after the fire power letter indicates Assault Fire and provides bonus for units firing on the move in Advancing Fire Segment. Note: Leader counter does not have inherent Fire Power value and can fire a weapon (example machine gun but without Rate of Fire).
• Fire Range is not displayed on the counter, to view fire range of a personnel unit, click on the fire range button on the game toolbar. Note: Since Leader does not have inherent Fire Power value, it does not have Fire Range either.
• Experience (from the best to worst): Veteran, Average, Seasoned and Inexpert. Experience is not shown on the personnel counter; it is displayed on the unit control panel. Experience of a personnel unit is set in the scenario editor.
Personnel States:
• Good Order (also means a unit is in command); a personnel unit in good order state is fully functioning on the battlefield.
• Broken+ (Demoralized), when a personnel unit fails its morale check due to an action (example: enemy fire) it will break. A personnel unit in Broken+ state is unable to fire or move in Movement or Advance Segments. It can only rout away from the enemy in Rout Segment. A personnel unit in Broken+ state can try to recover its morale in Administrative Segment.
• Broken, less severe state than broken+ state, a personnel unit has a higher chance of recovering its morale in Administrative Segment than being in Broken+ state. If a Broken personnel unit gets fired upon or an enemy unit moves adjacent then the broken personnel unit changes its state to Broken+ again. Therefore, it is good idea to keep broken personnel units away from the enemy fire.
• Pinned, personnel units cannot move or fire flame thrower, Molotov projector or place demolition charges. Machine gun firepower is reduced by half. Pinned Crew cannot rotate its ordnance covered arc and fire ordnance with reduce chance to hit a target. Pinned leader cannot apply its leadership bonus.
• Out of command, if a personnel unit fails its command check at the beginning of Fire Segment it will be marked as out of command. A personnel unit marked with Out of Command Marker can only conduct defensive fire if an enemy unit moves adjacent to it.
• Wounded, if a leader gets hit by enemy fire the game determines if the affected leader suffers a light wound – in which case the affected leader marked with wounded marker or heavy wound – in which case the affected leader is killed. A lightly wounded leader cannot provide the same leadership bonus/or move as a leader in good order state.
Here is an example of all German Personnel Units (Squads, Half-Squads and Leaders; there is also Crew type of personnel unit bit it is not shown on the example):

Squad counter represents a group of about 10 men. Half-Squad counter is half the size of a Squad. For every kind of Squad there is same kind Half-Squad. Each nationality has different number of Squads/Half-Squads:
• German nationality has six different kinds of Squads/Half-Squads: Waffen SS (Elite), Assault Engineers (Elite), Fallschirmjäger (Elite), 1st Line, 2nd Line and Conscripts.
• Russian nationality has five different kinds of Squads/Half-Squads: Assault Engineers (Elite), Guards SMG (Elite), 1st Line, 1st Line SMG and Conscripts.
• American nationality has five different kinds of Squads/Half-Squads: Airborne (Elite), Elite, 1st Line, 2nd Line and Green.
• British nationality has five different kinds of Squads/Half-Squads: Airborne (Elite), Elite, 1st Line, 2nd Line and Green.
Crew counter (Elite) is a group of about 5 men with special training to operate support weapons or Ordnance; only Crew can operate Ordnance. Each nationality has only one type of Crew counter.
Leader counter (Elite) represents one man; the purpose of the leader in the game with his leadership bonus is to help direct fire and rally broken units. Any Squads/Half-Squad/Crew moving together with a leader as a stack receives movement bonus.
Leader’s morale is represented by a letter in the lower left side of the counter as well as his rank. A letter (rank: Major) represents the best morale while letter D (rank: Corporal) represents the lowest morale. Note: For simplicity purpose, all leader ranks are standardized across all 4 nationalities. Leader’s Leadership bonus is represented with stars, the more starts a leader unit has; the better its leadership bonus will be.
Personnel Attributes:
• Class: Elite, 1st Line, 2nd Line, Green or Conscripts. Class attribute impacts personnel unit capabilities as well as how well it recovers its morale.
• Morale is represented with number of stars on the Squad/Half Squad/Crew counters. The better the morale the more number of stars is present on the counter (no stars means lowest morale). Leader’s quality is represented by his rank. The higher the rank the better the morale. The better the morale the easier it is for a unit to recover from broken, pinned state.
• Squad, Half-Squad and Crew have inherent Fire Power value. Fire Power is represented with a letter on the bottom left side of the counter. A letter represents the best firepower while letter H represents the lowest firepower. + Sign after the fire power letter indicates Assault Fire and provides bonus for units firing on the move in Advancing Fire Segment. Note: Leader counter does not have inherent Fire Power value and can fire a weapon (example machine gun but without Rate of Fire).
• Fire Range is not displayed on the counter, to view fire range of a personnel unit, click on the fire range button on the game toolbar. Note: Since Leader does not have inherent Fire Power value, it does not have Fire Range either.
• Experience (from the best to worst): Veteran, Average, Seasoned and Inexpert. Experience is not shown on the personnel counter; it is displayed on the unit control panel. Experience of a personnel unit is set in the scenario editor.
Personnel States:
• Good Order (also means a unit is in command); a personnel unit in good order state is fully functioning on the battlefield.
• Broken+ (Demoralized), when a personnel unit fails its morale check due to an action (example: enemy fire) it will break. A personnel unit in Broken+ state is unable to fire or move in Movement or Advance Segments. It can only rout away from the enemy in Rout Segment. A personnel unit in Broken+ state can try to recover its morale in Administrative Segment.
• Broken, less severe state than broken+ state, a personnel unit has a higher chance of recovering its morale in Administrative Segment than being in Broken+ state. If a Broken personnel unit gets fired upon or an enemy unit moves adjacent then the broken personnel unit changes its state to Broken+ again. Therefore, it is good idea to keep broken personnel units away from the enemy fire.
• Pinned, personnel units cannot move or fire flame thrower, Molotov projector or place demolition charges. Machine gun firepower is reduced by half. Pinned Crew cannot rotate its ordnance covered arc and fire ordnance with reduce chance to hit a target. Pinned leader cannot apply its leadership bonus.
• Out of command, if a personnel unit fails its command check at the beginning of Fire Segment it will be marked as out of command. A personnel unit marked with Out of Command Marker can only conduct defensive fire if an enemy unit moves adjacent to it.
• Wounded, if a leader gets hit by enemy fire the game determines if the affected leader suffers a light wound – in which case the affected leader marked with wounded marker or heavy wound – in which case the affected leader is killed. A lightly wounded leader cannot provide the same leadership bonus/or move as a leader in good order state.
Here is an example of all German Personnel Units (Squads, Half-Squads and Leaders; there is also Crew type of personnel unit bit it is not shown on the example):


