Update 1.01 made official!
Posted: Thu Dec 03, 2015 9:25 am
Hi all,
We have made the beta patch official! You can use the "check for update" function in the launcher menu, or use this link:
ftp://ftp.matrixgames.com/pub/DecisiveCampaignsBarbarossa/DCBarbarossa-UpdateComp-v101.zip
Save files are fully compatible and you can continue your old games without worry, but in order for big part of the fixes/additions to come in effect you'll have to start a new game with 1.01.
v1.01 / Scenario version 1/12/2015-Vic / Internal scenario version 16
Added
-Friends and Foes report (Past history) now shows in relationship section of report tab for reference rather than just on the first turn.
-List of Cities lost or captured by date and theatre added to the end of game analysis and PDF's
-Video on how to mod the TO&E : http://www.vrdesigns.nl/?page_id=1198
Changed
-3 hexes added to East Prussia on map. Units and Soviet AI deployment routines adjusted accordingly.
-Soviet fortification card disabled if entire map is mud or snow
-SS Motorised Divs Heavy Inf increased from 7000 to 8000
-PG HQ staff increased slightly
-Improved dynamic text on Soviet 'Change Orders' card to make it's status clearer.
-AGN starting fuel bonus lowered from 6000 bbls to 4000.
-Soviet AI now has some limited flexibility of which front to deploy certain reinforcement armies.
-Finetuned the victory point influence that LOST cities have on the Soviet AI.
-Finetuned the HOLD/ATTACK Stance for fronts. In special cases the AI will be more aggressive and will chose an ATTACK stance where it used to chose a HOLD stance.
-Various other AI finetunes
-German staff will gain experience at a slightly slower pace in the later rounds.
Fixed
-Brest removed from 'Garrison' card text (automatic major garrison at Brest, no need to play the card)
-Stalin's missing bio added (deleted when reloaded Soviet Officer Lib)
-Soviet units not reporting AP effect of severe weather when asked to Report Status! (no change to game play effect) is fixed.
-T-26 description typo is fixed.
-Relationship #'s in German Command tab tool tips now correctly updated after each decision
-Bug with PG reassignment from AGC (only) where full amount of fuel was being transferred to the adjacent theatre instead of half (AGC has two Panzergruppen) is fixed.
-German 'Transport!' card incorrectly being able to be played on the Siege Artillery protection unit and the garrison units is fixed.
-Soviet HQ's are now correctly auto disbanding when they have no subordinate units (Germans gain PP's). Only affected Sov Player, not Sov AI.
-Reinforcements message for Soviets in Aide De Camp indicating 'x' Div's failed to deploy when it was referring to HQ cards not yet played is fixed.
-One AI crash bug found and fixed
Manual Errata
A dedicated page has been created over here:
http://www.vrdesigns.nl/?page_id=1191
Best wishes,
Vic and Cameron
We have made the beta patch official! You can use the "check for update" function in the launcher menu, or use this link:
ftp://ftp.matrixgames.com/pub/DecisiveCampaignsBarbarossa/DCBarbarossa-UpdateComp-v101.zip
Save files are fully compatible and you can continue your old games without worry, but in order for big part of the fixes/additions to come in effect you'll have to start a new game with 1.01.
v1.01 / Scenario version 1/12/2015-Vic / Internal scenario version 16
Added
-Friends and Foes report (Past history) now shows in relationship section of report tab for reference rather than just on the first turn.
-List of Cities lost or captured by date and theatre added to the end of game analysis and PDF's
-Video on how to mod the TO&E : http://www.vrdesigns.nl/?page_id=1198
Changed
-3 hexes added to East Prussia on map. Units and Soviet AI deployment routines adjusted accordingly.
-Soviet fortification card disabled if entire map is mud or snow
-SS Motorised Divs Heavy Inf increased from 7000 to 8000
-PG HQ staff increased slightly
-Improved dynamic text on Soviet 'Change Orders' card to make it's status clearer.
-AGN starting fuel bonus lowered from 6000 bbls to 4000.
-Soviet AI now has some limited flexibility of which front to deploy certain reinforcement armies.
-Finetuned the victory point influence that LOST cities have on the Soviet AI.
-Finetuned the HOLD/ATTACK Stance for fronts. In special cases the AI will be more aggressive and will chose an ATTACK stance where it used to chose a HOLD stance.
-Various other AI finetunes
-German staff will gain experience at a slightly slower pace in the later rounds.
Fixed
-Brest removed from 'Garrison' card text (automatic major garrison at Brest, no need to play the card)
-Stalin's missing bio added (deleted when reloaded Soviet Officer Lib)
-Soviet units not reporting AP effect of severe weather when asked to Report Status! (no change to game play effect) is fixed.
-T-26 description typo is fixed.
-Relationship #'s in German Command tab tool tips now correctly updated after each decision
-Bug with PG reassignment from AGC (only) where full amount of fuel was being transferred to the adjacent theatre instead of half (AGC has two Panzergruppen) is fixed.
-German 'Transport!' card incorrectly being able to be played on the Siege Artillery protection unit and the garrison units is fixed.
-Soviet HQ's are now correctly auto disbanding when they have no subordinate units (Germans gain PP's). Only affected Sov Player, not Sov AI.
-Reinforcements message for Soviets in Aide De Camp indicating 'x' Div's failed to deploy when it was referring to HQ cards not yet played is fixed.
-One AI crash bug found and fixed
Manual Errata
A dedicated page has been created over here:
http://www.vrdesigns.nl/?page_id=1191
Best wishes,
Vic and Cameron