Does more construction yards make a repair go faster?
Posted: Sun Dec 06, 2015 7:56 pm
Does stacking many construction yards on a special constructor for the task of fixing the devastator moon make the repair go any faster?
Because I swear my 20-yard constructor currently trying to test this isn't making the component assembly go any faster than the old one-yard constructor.
Under Normal tech costs I'm assembling enough techs to build better terror stars (ahem GalCiv 2 lingo) out of, well, supply ships by the time the thing went from 220 damaged parts to 150. I shudder to think how badly it would have gone if I went under minimal tech costs.
As a side note, has anyone heard of an ETA on refitting an entire fleet at once instead of hitting M and clicking retrofit for every ship in your empire (if the fleet wasn't built in one batch, this is faster than actually bothering to look at the Fleet number, especially in the event that you are rich enough to afford it)?
...And going so far in tech finally spawned the Shakturi, in disguise. Well, time to test my (about to be built) terror stars on these guys... How many 3600-weight (900 of the 4500 is cargo bays, gas extractors and docking slots) terror stars (each costs a bit over 50K to buy lol) would you recommend going into the offensive? I've got about 15 I think building right now, and how many battleships would you recommend go with them when I send them in just before declaring war? I use massed missile and torpedoes, everything is set to Stand Off for all targets (token batteries of Titan beams but significant numbers of Terminator Autocannons), everything has a warp jammer with Cruiser and above having interdiction fields (which I really hope do not work on enemy ships while the user is in hyperspace, otherwise I'd refit all my empire's freighters with them and lol no fly galaxy), have maxed shield and armour techs and have significantly >10000 shields on the terror stars with 1/3 as much in armour. Other vessels are proportional, with 1500 size Battleship, circa 1200 size cruiser, circa 900 destroyer, circa 600 frigate and 399 for corvette. Right now I have 12 Battleships and 46 Corvettes, all fully modern. I am worried about the Shakturi reinforcement fleet that supposedly shows up if you attack them first.
Incidentally, I think I put myself in a no-win scenario because I didn't realize how the victory conditions really worked, so I set victory to 100% after 99 years... and I'm the frog people so declaring wars is a no-no for racial win conditions... Does this mean I have to conquer absolutely everyone else to win?
Because I swear my 20-yard constructor currently trying to test this isn't making the component assembly go any faster than the old one-yard constructor.
Under Normal tech costs I'm assembling enough techs to build better terror stars (ahem GalCiv 2 lingo) out of, well, supply ships by the time the thing went from 220 damaged parts to 150. I shudder to think how badly it would have gone if I went under minimal tech costs.
As a side note, has anyone heard of an ETA on refitting an entire fleet at once instead of hitting M and clicking retrofit for every ship in your empire (if the fleet wasn't built in one batch, this is faster than actually bothering to look at the Fleet number, especially in the event that you are rich enough to afford it)?
...And going so far in tech finally spawned the Shakturi, in disguise. Well, time to test my (about to be built) terror stars on these guys... How many 3600-weight (900 of the 4500 is cargo bays, gas extractors and docking slots) terror stars (each costs a bit over 50K to buy lol) would you recommend going into the offensive? I've got about 15 I think building right now, and how many battleships would you recommend go with them when I send them in just before declaring war? I use massed missile and torpedoes, everything is set to Stand Off for all targets (token batteries of Titan beams but significant numbers of Terminator Autocannons), everything has a warp jammer with Cruiser and above having interdiction fields (which I really hope do not work on enemy ships while the user is in hyperspace, otherwise I'd refit all my empire's freighters with them and lol no fly galaxy), have maxed shield and armour techs and have significantly >10000 shields on the terror stars with 1/3 as much in armour. Other vessels are proportional, with 1500 size Battleship, circa 1200 size cruiser, circa 900 destroyer, circa 600 frigate and 399 for corvette. Right now I have 12 Battleships and 46 Corvettes, all fully modern. I am worried about the Shakturi reinforcement fleet that supposedly shows up if you attack them first.
Incidentally, I think I put myself in a no-win scenario because I didn't realize how the victory conditions really worked, so I set victory to 100% after 99 years... and I'm the frog people so declaring wars is a no-no for racial win conditions... Does this mean I have to conquer absolutely everyone else to win?