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AP and combat
Posted: Tue Dec 08, 2015 1:41 pm
by Amicofritz
Maybe I've overlooked something, but I cannot find a way to assess where I can move to and still have enough APs to attack (do combat). And I cannot find the AP cost of attacking anywhere either. Sure hope I've just missed out here ...
RE: AP and combat
Posted: Tue Dec 08, 2015 1:42 pm
by Flaviusx
The game will show a red arrow in the direction of allowable combats prior to executing a move. No arrow, no combat.
RE: AP and combat
Posted: Tue Dec 08, 2015 1:50 pm
by gunnergoz
Yes, it shows where combat is possible and from what hex side, but not why it is limited to there. That's were it would be nice if there could be a visible indication of remaining AP on each hex it is possible to move in to when in movement mode...perhaps in a contrasting color from the hex cost already displayed on some ZOC hexes.
RE: AP and combat
Posted: Tue Dec 08, 2015 7:43 pm
by ChuckBerger
You can view the AP cost of moving to a given hex by rolling over it, after hitting the "M" for move. So a quick simple subtraction will give you APs left over if the unit moves there. It's a bit clunky, but still useful.
RE: AP and combat
Posted: Tue Dec 08, 2015 8:16 pm
by gunnergoz
Hadn't caught that, thanks.
RE: AP and combat
Posted: Wed Dec 09, 2015 10:33 am
by Calaf
Ah, the red arrows! Thanks!
"You can view the AP cost of moving to a given hex by rolling over it, after hitting the "M" for move. So a quick simple subtraction will give you APs left over if the unit moves there. It's a bit clunky, but still useful."
Absolutely useful, although not very elegant... Thanks, ChuckBerger!