Initial Thoughts
Posted: Tue Dec 08, 2015 6:43 pm
Greetings,
I've bought the game - and tried it some.
I realized pretty quickly it is on the tracks of another game - or better a serie - Dominions from Illwinter.
The games have their differences - but currently there are some major issues which ail Sovereignty.
The first is the economical system.
To put it shortly, you need cash to recruit units (and materials). You need cash to unkeep recruits. All of this is "fine" (Not sure on the materials, some seem a bit iffy to me).
Now the issue is that you gain only that much gold. To improve a province to earn more gold (which if you are lucky, increases by 150 gold income) you pay 4500 gold. Which means the investment will return in your pouch in 30 turns.
That is pretty much your economical cap. And the more units you have the less you empower your economy (and design wise is very, very poor to just "click to generically upgrade a province economics").
So how one usually expand its own economical power? By expanding its holdings and possessions.
But in this game the provinces you conquer have 0 economical value as you litterally destroy them in order to annex them (it's not that you plunder, raze, gain gold from doing that or else).
So ontop of having a strong (and unkeep costy) army eating your income; you've to litterally take long, long breaks in the game to gain what? 500-1000 gold per turn if you're lucky, with a big nation, to repair the provinces you've conquered, to have them earn you more cash so you can move on?
The system is just abnormously flawed in its design; and brings the player to litterally conquer few provinces, and then sit in boredom for god know how many turns to repair these provinces.
Ontop of that, meanwhile your army is sitting there to protect your newly conquered provinces maybe someone else attacks you, elsewhere, and damages your precious provinces before you can get there. Even 1-2 turns of your provinces being in enemy control; you have lost tons of Gold because you should upgrade them back.
So for now, instead of an action packed game, I've spent the most of the 50 turns I've played, either waiting for the "End turn" button to have a sun on; or just doing a few clicks to move some units around, and press the "End Turn" button anyhow.
That - with a large nation!
I dread how it could be with a minor nation that starts with 2 provinces or 3!
I could say more - but that for now suffices. It's a flaw big as an elephant.
I've bought the game - and tried it some.
I realized pretty quickly it is on the tracks of another game - or better a serie - Dominions from Illwinter.
The games have their differences - but currently there are some major issues which ail Sovereignty.
The first is the economical system.
To put it shortly, you need cash to recruit units (and materials). You need cash to unkeep recruits. All of this is "fine" (Not sure on the materials, some seem a bit iffy to me).
Now the issue is that you gain only that much gold. To improve a province to earn more gold (which if you are lucky, increases by 150 gold income) you pay 4500 gold. Which means the investment will return in your pouch in 30 turns.
That is pretty much your economical cap. And the more units you have the less you empower your economy (and design wise is very, very poor to just "click to generically upgrade a province economics").
So how one usually expand its own economical power? By expanding its holdings and possessions.
But in this game the provinces you conquer have 0 economical value as you litterally destroy them in order to annex them (it's not that you plunder, raze, gain gold from doing that or else).
So ontop of having a strong (and unkeep costy) army eating your income; you've to litterally take long, long breaks in the game to gain what? 500-1000 gold per turn if you're lucky, with a big nation, to repair the provinces you've conquered, to have them earn you more cash so you can move on?
The system is just abnormously flawed in its design; and brings the player to litterally conquer few provinces, and then sit in boredom for god know how many turns to repair these provinces.
Ontop of that, meanwhile your army is sitting there to protect your newly conquered provinces maybe someone else attacks you, elsewhere, and damages your precious provinces before you can get there. Even 1-2 turns of your provinces being in enemy control; you have lost tons of Gold because you should upgrade them back.
So for now, instead of an action packed game, I've spent the most of the 50 turns I've played, either waiting for the "End turn" button to have a sun on; or just doing a few clicks to move some units around, and press the "End Turn" button anyhow.
That - with a large nation!
I dread how it could be with a minor nation that starts with 2 provinces or 3!
I could say more - but that for now suffices. It's a flaw big as an elephant.