Tips and Strategies
Posted: Wed Dec 09, 2015 5:27 am
German Side(#1 and feel free to add your own)
(historical, no Geneva Convention, normal difficulty, no cheating)
1. German Army runs out of steam right away. Panzers get choked up really fast. Best not to run them too hard to encircle everything in sight, that will likely not be possible. Take opportunities as they come and encircle as you go along. Sometimes the AI leaves cities undefended if you scout with a fast division you can get a freebie, Worth the Gas and I've taken Riga/Odessa/Polotsk and several other cities this way.
2. Fuel, when moving your FSB, you will need extra fuel already on hand during the down time if you plan an offensive and if you don't then rest your units. (regularly check the stats on the units if their in range of HQ, if your HQ is on a major Rail/Road Line and is green supplied...you need to keep readiness and supply up or on the attack your units get useless)
3. Regularly check through your reports for the level of trucks and trains available and opportunities arise from time to time to put more up at a PP cost.
4. Personally I find both Army Group Center and South the most difficult fronts and the biggest job is pushing your infantry as far forward as possible. They're really the work horses and when you start to run into bad terrain/cities/fortifications/or require cheap defense.. You will need them forward FAST. Biggest mistake I have made is leaving infantry way far behind.
5. Encircle cities with garrisons and forget waiting for Siege Artillery unless it's easy. Choke holds like that will slow your whole forward motion.
6. After you kill off 100-125 or more Red Divisions they will start pumping out conscripts and they will have an endless sea of them. You only have your blitzkrieg and attack bonuses on hyperdrive early, so you really need to sneak in and zap the backbone of the Red Army. It's not as important killing Red Units or Encircling them as it is cutting them or damaging them. You can also bait them into pockets if you back up and don't let them see you and then ambush them with your Panzers. Far better as the fronts are not quite large enough especially in AGC to actually encircle. Not once the Reds Mobilize. (the AI loves the play in the Pripets and this is an ideal location for a counter attack with infantry from the South and Panzers from the North)
7. Decisions are tough, I run continually in Rail/Supply/Fuel issues. I tend to lean too hard onto fuel and not enough onto truck/train issues. Your armies can have a ton of fuel but no way to get things forward. This will choke up your army for turn up on turn upon turn. I have spent 1/2 of a game waiting for the fuel to come up from the rear and you have to learn to ignore some things and focus on others. I would really love some person's input here? To help this along...
8. As for relationships with subordinates, I find it hard to keep all of my relationships good. Usually I try to bring them into line at some point to get the focus on my Panzers but that doesn't always work out. At least it doesn't always matter after the initial shock is over as your Infantry are the work horses and the Panzers will be slightly less important. It is always nice to have all Three Generals on your side early to get a bonus AP ... this is nice to encircle.
9. Upper Echelon leadership, what a headache along with supply. You can never please them all. I am learning that a bad decision can often be better than no decision. At least you can keep things poor to neutral and work things back if you're doing well. W
10. PPs, Killing HQs, taking cities in the objective Theater and having the right relationships with your Leadership really key. Tough to balance all decisions. I am learning this balancing act it's really tedious and makes me really feel like I'm actually dealing with real life in that ... One of the major reasons I bought the game, you can see why the Germans got their rear handed to them by the Russians Western Allies. They fought each other more than the enemy XP
(always put your focus on for your armies, and then click on the card you want to play for that particular Army, also make sure to put your artillery on where you want to crush cities/forts/rough spots) each forest/marsh/mountain/low mountain/city/etc... really matters! for bonuses hover over to see with your mouse.
11. I have gotten pretty deep into the game, I am learning a lot as I go along. So much to learn and will post up more and want to hear more and not just from the manual. Which gives great info on say terrain or the price of various actions you would never guess. So add stuff please and educate, correct and most of all add a Soviet perspective. I look forward to seeing how well they are played after I destroy the game on some the hardest settings on the German Side.
(historical, no Geneva Convention, normal difficulty, no cheating)
1. German Army runs out of steam right away. Panzers get choked up really fast. Best not to run them too hard to encircle everything in sight, that will likely not be possible. Take opportunities as they come and encircle as you go along. Sometimes the AI leaves cities undefended if you scout with a fast division you can get a freebie, Worth the Gas and I've taken Riga/Odessa/Polotsk and several other cities this way.
2. Fuel, when moving your FSB, you will need extra fuel already on hand during the down time if you plan an offensive and if you don't then rest your units. (regularly check the stats on the units if their in range of HQ, if your HQ is on a major Rail/Road Line and is green supplied...you need to keep readiness and supply up or on the attack your units get useless)
3. Regularly check through your reports for the level of trucks and trains available and opportunities arise from time to time to put more up at a PP cost.
4. Personally I find both Army Group Center and South the most difficult fronts and the biggest job is pushing your infantry as far forward as possible. They're really the work horses and when you start to run into bad terrain/cities/fortifications/or require cheap defense.. You will need them forward FAST. Biggest mistake I have made is leaving infantry way far behind.
5. Encircle cities with garrisons and forget waiting for Siege Artillery unless it's easy. Choke holds like that will slow your whole forward motion.
6. After you kill off 100-125 or more Red Divisions they will start pumping out conscripts and they will have an endless sea of them. You only have your blitzkrieg and attack bonuses on hyperdrive early, so you really need to sneak in and zap the backbone of the Red Army. It's not as important killing Red Units or Encircling them as it is cutting them or damaging them. You can also bait them into pockets if you back up and don't let them see you and then ambush them with your Panzers. Far better as the fronts are not quite large enough especially in AGC to actually encircle. Not once the Reds Mobilize. (the AI loves the play in the Pripets and this is an ideal location for a counter attack with infantry from the South and Panzers from the North)
7. Decisions are tough, I run continually in Rail/Supply/Fuel issues. I tend to lean too hard onto fuel and not enough onto truck/train issues. Your armies can have a ton of fuel but no way to get things forward. This will choke up your army for turn up on turn upon turn. I have spent 1/2 of a game waiting for the fuel to come up from the rear and you have to learn to ignore some things and focus on others. I would really love some person's input here? To help this along...
8. As for relationships with subordinates, I find it hard to keep all of my relationships good. Usually I try to bring them into line at some point to get the focus on my Panzers but that doesn't always work out. At least it doesn't always matter after the initial shock is over as your Infantry are the work horses and the Panzers will be slightly less important. It is always nice to have all Three Generals on your side early to get a bonus AP ... this is nice to encircle.
9. Upper Echelon leadership, what a headache along with supply. You can never please them all. I am learning that a bad decision can often be better than no decision. At least you can keep things poor to neutral and work things back if you're doing well. W
10. PPs, Killing HQs, taking cities in the objective Theater and having the right relationships with your Leadership really key. Tough to balance all decisions. I am learning this balancing act it's really tedious and makes me really feel like I'm actually dealing with real life in that ... One of the major reasons I bought the game, you can see why the Germans got their rear handed to them by the Russians Western Allies. They fought each other more than the enemy XP
(always put your focus on for your armies, and then click on the card you want to play for that particular Army, also make sure to put your artillery on where you want to crush cities/forts/rough spots) each forest/marsh/mountain/low mountain/city/etc... really matters! for bonuses hover over to see with your mouse.
11. I have gotten pretty deep into the game, I am learning a lot as I go along. So much to learn and will post up more and want to hear more and not just from the manual. Which gives great info on say terrain or the price of various actions you would never guess. So add stuff please and educate, correct and most of all add a Soviet perspective. I look forward to seeing how well they are played after I destroy the game on some the hardest settings on the German Side.