ORIGINAL: Flaviusx
What Michael T did there was pretty amazing but also tends to prove that there are some things that happened historically that are basically impossible to duplicate in this game. Smolensk in mid July is one of them.
What Michael T did is not impressive when compared to the Germans. I had closed a shallow AGC pocket on turn 2, captured Riga turn 3 and reached the Dvina, and captured Lvov turn 2, vs the AI with no "easy" settings. The screen shots are doable. But when I play WITE and this game and you tell me "it is basically impossible to duplicate (the Germans), that is simply not true - if you play the Minsk scenario in WITE, it is short, three turns, you will find out you CAN duplicate AGC's advance. Look at the major cities captured, Minsk, Riga, Vilnius, etc. Compare when they were captured in real life and IF IT IS POSSIBLE in the game.
You say you were a WITE Alpha tester. You should know that because of the scale (10km/hex) and the movement allowance/AP in WITE, you WILL get the feel of blitzkrieg during the first week or two of Barbarossa. It is possible.
ORIGINAL: Flaviusx
He got as far as he did by essentially wrecking his logistics. He strained them to the point of rupture.
Not necessary in WITE, and it does have a decent logistics system, as well. If the Germans have to "strain to the point of rupture on the first two weeks of the war, that says something about the combat model, doesn't it? Could he recover from the inevitable turn 4 destruction of Panzer Group 3 that I see south of Minsk? My gains are less substantial, but I'm already running into double stacks of infantry around Minsk by turn 3. Still a ways from Smolensk. I'm not convinced that it gets better for the Germans from there.
ORIGINAL: Flaviusx
For myself, I do not demand perfect historical fidelity from this game. (I do demand it from WITE and am far more disappointed there when it doesn't happen.) This game scratches a different itch for me and does so in a satisfying way.
Understood. I had hoped that this game would be more historically within the confines of a simulation. I am not looking for TO&E perfection, but whether the game can simulate the problems faced by the commanders. A lot of DC3 does this. To an outstanding degree. I don't recall a game going into the relationships between commanders at this level ever, and it is a great feature, one rarely simulated. I started "critique" of Barbarossa games with Tiller's Smolensk game and DC3 is improving on what was available to us then.
But at the end of the day, if the combat model doesn't simulate blitzkrieg because "it is impossible" within the combat model (it is certainly possible to simulate blitzkrieg...), the game leaves me disappointed. Unfortunately, the Air model killed the DC1 and DC2 games for me. We aren't talking about the "how" air power works, but the "how much". It was virtually worthless - against Poland and France! What's the point of playing then?
Now, I haven't played the game into October, so maybe you are correct that the game "balances" out, if one is interested in playing this as you would a game of cards. I have played 5 one-month games and am not impressed with the model, nor the Soviet over-abilities. I feel that the game is more worried about "balance" than being historically correct. I am a bit skeptical that in August, things will be better for the Germans and things will "balance" out. It's downhill for the Germans beginning in July. Your comment makes me wonder what was done to enable the Germans to "catch up" to achieve threats to Leningrad, Moscow or Rostov.
ORIGINAL: Flaviusx
So you accelerate their advances early on you are almost certainly wrecking the balance of the game as a whole. You'd have to do something to offset that on the Soviet side.
SO what was done in the game to hamstring the Soviets that destroys the balance by making the first month more realistic? I have serious doubts that this would be the case, given that the actual Soviets survived far worse than the game can dish out the first 6 weeks.
ORIGINAL: Flaviusx
For myself, I accept the game as is warts and all, because it so damn fun and in a broad stroke impressionistic way gets it more right than wrong. Pull back from the mosaic and take in this picture as a whole.
Understood. But there is no reason that a fun game cannot be more historically accurate. Really, 100 Readiness for the Soviets on the front? Typical Soviet front line unit has morale of SS units?
Hey, with that "balance", I might as well play RISK and everyone gets the same number of countries and then go!
But seriously, if the game is so great, will it be destroyed by giving the Germans more AP points at the beginning of the game and allowing the Germans the OPPORTUNITY to do well the first month? Isn't that what you WANT to simulate - the desperate situation of summer for the Soviets and the euphoria of June and part of July that then leads to the realization that the war was going to be difficult?
If, as the Soviets, you see that the Germans barely reach Minsk at the end of 3 weeks of fighting, how scared are you going to be, knowing you as the Soviets can stick a corp on a hex to block the Dnepr/Dvina gap and dig in a turn or two before the Germans can even smell the rivers?? Good luck, Guderian...
Let's not get taken in by pretty NATO counters and flashy manuals. Who can argue that the strategic decision making is not fantastic, badly needed in an operational/strategic game? I get it, people love this, it is unheard of in wargames. Kudos. It's about time, since strategic level warfare so depends upon relationships with your equals and superiors. The cards are another great idea, so is abstracting the artillery and air.
But what's left, the ground game, for heaven's sake, it could have been done better. Not asking for a better interface or map. And I have given constructive criticism and some possible suggestions. Perhaps when the Mods get to this, I will give it a try and see how things go. I would prefer to play this game using a more WITE-like combat system (the end results of the battles, not squad counting). How many Soviets surrender or are routed on week one in DC3? And in WITE?
Thanks for your time.