AI makes odd units
Posted: Sun Dec 13, 2015 11:16 pm
In a random game using my 4Seasons Regiments mod, the AI is making some really strange units. It is putting far more sft types in than seem allowed for a regular unit and is over stacking a lot. I'll post screen shots of examples. These units were recently involved in an attack on a city, so they took some losses, and their readiness is down.
I am running V2.21K.
These are the values for the stacking rulevars:
30 = 210
31 = 105
833 = 100
834 = 100
These govern the overstacking in combat, 31, the max from a single hex, and 30 max before penalties. 833 is for air and artillery attacks, respectively.
182 = 55
184 = 105
These are the min and max stack points for the AI to construct units.
The basic AI data for constructing units are unchanged, and the same as the base game.
The stack points in Regiments are slightly different than default, with an rifle having 2 stack point, arty 8.
Here is a unit with 10 sfts and is a mismash of infantry, trucks, horses, tanks, and the kitchen sink.
But, with regard to stack points it is OK, with only 64
Rifle = 2
SMG = 2
AT gun = 2
Horse = 2
MG = 2
Truck = 1
Light Tank = 3
Arm. Car = 2
Mortar = 2
Inf. Gun = 2

I am running V2.21K.
These are the values for the stacking rulevars:
30 = 210
31 = 105
833 = 100
834 = 100
These govern the overstacking in combat, 31, the max from a single hex, and 30 max before penalties. 833 is for air and artillery attacks, respectively.
182 = 55
184 = 105
These are the min and max stack points for the AI to construct units.
The basic AI data for constructing units are unchanged, and the same as the base game.
The stack points in Regiments are slightly different than default, with an rifle having 2 stack point, arty 8.
Here is a unit with 10 sfts and is a mismash of infantry, trucks, horses, tanks, and the kitchen sink.
But, with regard to stack points it is OK, with only 64
Rifle = 2
SMG = 2
AT gun = 2
Horse = 2
MG = 2
Truck = 1
Light Tank = 3
Arm. Car = 2
Mortar = 2
Inf. Gun = 2



