Decisive Campaigns: Barbarossa has been updated to Version 1.01
Posted: Mon Dec 14, 2015 8:03 am
Barbarossa, one of the most innovative wargame of the year has received un update! Version 1.01 is finally live and it brings a lot of improvements!
Alongside some fixes – like the addition of three hexes to East Prussia on map – this update is strongly AI oriented!
Now the Soviet AI has been implemented to perform better in this version, having more offensive edges, more caution with the defense of key objectives such Leningrad and Moscow and more flexibility in army placement!
Be sure to check the entire list of changes below
You can download the patch from here
Changelog v1.01
Added
Friends and Foes report (Past history) now shows in relationship section of report tab for reference rather than just on the first turn.
List of Cities lost or captured by date and theatre added to the end of game analysis and PDF's
Video on how to mod the TO&E
Changed
3 hexes added to East Prussia on map. Units and Soviet AI deployment routines adjusted accordingly.
Soviet fortification card disabled if entire map is mud or snow
SS Motorised Divs Heavy Inf increased from 7000 to 8000
PG HQ staff increased slightly
Improved dynamic text on Soviet 'Change Orders' card to make its status clearer.
AGN starting fuel bonus lowered from 6000 bbls to 4000.
Soviet AI now has some limited flexibility of which front to deploy certain reinforcement armies.
Fine-tuned the victory point influence that LOST cities have on the Soviet AI.
Fine-tuned the HOLD/ATTACK Stance for fronts. In special cases the AI will be more aggressive and will chose an ATTACK stance where it used to chose a HOLD stance.
Various other AI fine-tunings.
German staff will gain experience at a slightly slower pace in the later rounds.
Fixed
Brest removed from 'Garrison' card text (automatic major garrison at Brest, no need to play the card)
Stalin's missing bio added (deleted when reloaded Soviet Officer Lib)
Soviet units not reporting AP effect of severe weather when asked to Report Status! (no change to game play effect) is fixed.
T-26 description typo is fixed.
Relationship #'s in German Command tab tool tips now correctly updated after each decision
Bug with PG reassignment from AGC (only) where full amount of fuel was being transferred to the adjacent theatre instead of half (AGC has two Panzergruppes) is fixed.
German 'Transport!' card incorrectly being able to be played on the Siege Artillery protection unit and the garrison units is fixed.
Soviet HQ's are now correctly auto disbanding when they have no subordinate units (Germans gain PP's). Only affected Sov Player, not Sov AI.
Reinforcements message for Soviets in Aide De Camp indicating 'x' Div's failed to deploy when it was referring to HQ cards not yet played is fixed.
One AI crash bug found and fixed
Alongside some fixes – like the addition of three hexes to East Prussia on map – this update is strongly AI oriented!
Now the Soviet AI has been implemented to perform better in this version, having more offensive edges, more caution with the defense of key objectives such Leningrad and Moscow and more flexibility in army placement!
Be sure to check the entire list of changes below
You can download the patch from here
Changelog v1.01
Added
Friends and Foes report (Past history) now shows in relationship section of report tab for reference rather than just on the first turn.
List of Cities lost or captured by date and theatre added to the end of game analysis and PDF's
Video on how to mod the TO&E
Changed
3 hexes added to East Prussia on map. Units and Soviet AI deployment routines adjusted accordingly.
Soviet fortification card disabled if entire map is mud or snow
SS Motorised Divs Heavy Inf increased from 7000 to 8000
PG HQ staff increased slightly
Improved dynamic text on Soviet 'Change Orders' card to make its status clearer.
AGN starting fuel bonus lowered from 6000 bbls to 4000.
Soviet AI now has some limited flexibility of which front to deploy certain reinforcement armies.
Fine-tuned the victory point influence that LOST cities have on the Soviet AI.
Fine-tuned the HOLD/ATTACK Stance for fronts. In special cases the AI will be more aggressive and will chose an ATTACK stance where it used to chose a HOLD stance.
Various other AI fine-tunings.
German staff will gain experience at a slightly slower pace in the later rounds.
Fixed
Brest removed from 'Garrison' card text (automatic major garrison at Brest, no need to play the card)
Stalin's missing bio added (deleted when reloaded Soviet Officer Lib)
Soviet units not reporting AP effect of severe weather when asked to Report Status! (no change to game play effect) is fixed.
T-26 description typo is fixed.
Relationship #'s in German Command tab tool tips now correctly updated after each decision
Bug with PG reassignment from AGC (only) where full amount of fuel was being transferred to the adjacent theatre instead of half (AGC has two Panzergruppes) is fixed.
German 'Transport!' card incorrectly being able to be played on the Siege Artillery protection unit and the garrison units is fixed.
Soviet HQ's are now correctly auto disbanding when they have no subordinate units (Germans gain PP's). Only affected Sov Player, not Sov AI.
Reinforcements message for Soviets in Aide De Camp indicating 'x' Div's failed to deploy when it was referring to HQ cards not yet played is fixed.
One AI crash bug found and fixed