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Retreat rules

Posted: Mon Dec 14, 2015 11:45 pm
by wadortch
Hello all.

What are the retreat rules? I find the types of retreats described in the manual but do not find WHERE units are likely to retreat. Am experiencing a lot of randomness on this so far including units retreating to hexes in enemy ZOC when safe hexes are open. What is the story here?

Walt

RE: Retreat rules

Posted: Mon Dec 14, 2015 11:48 pm
by Flaviusx
My rule is take no chances and physically block any retreat routes you don't want them going to. It's the only way to be sure.


RE: Retreat rules

Posted: Tue Dec 15, 2015 3:10 am
by lancer
Hi Wadortch,

There's a check list of priorities involved but keep in mind a unit may not always be legally able to retreat into a safe hex for a variety of reasons such as being truck borne in mud conditions, armour being unable to move into a swamp, or having insufficient remaining AP's for the terrain.

Vic might chime in here with more info.

Cheers,
Cameron

RE: Retreat rules

Posted: Tue Dec 15, 2015 5:23 am
by Vic
There is a bit of randomness. But expect the enemy to flee in the opposite direction of your direction of attack.

Best wishes,
Vic

RE: Retreat rules

Posted: Tue Dec 15, 2015 1:41 pm
by wadortch
Hello and thanks for this information!

Walt