Random Game: Delayed War Mod
Posted: Wed Dec 16, 2015 10:04 pm
Note July 10, 2022: The current AT Phoenix Version Open Beta v2.40.032, when finalized, renders this mod unnecessary. In Rising Dawn the Delayed War mod is now part of the basic game.
https://www.matrixgames.com/forums/view ... 5&t=384305
Do not like that the AI (or human player) can declare war on you on the first turn? If so, this mod is for you.
This is a simple mod to the A New Dawn Random Game. It does just a couple of things: 1) it blocks a declaration of war for at least three turns and 2) pops up a couple of in-game messages, one at the start of your random game and another when the diplomatic block is removed. The diplomatic block can last up to seven or eight turns. While the block is in effect war cannot be declared nor can you offer an alliance. This prevents the AI (or human player) from declaring war on you immediately and gives you a little time to mobilize your armies. Use your prewar time wisely. The AI will not be sitting idle, and you could find yourself on the receiving end of an offensive when the block lifts. Gotta love this classic of a game!
Note that lifting of the Diplomatic Block does not guarantee the AI will declare war, but it is likely that at least one AI regime will do so, either immediately or within a turn or two. The human player is, of course, also free to declare war or in a multiplayer game, offer an alliance to another human player.
Thanks to Ormand for technical help coding these changes to the standard anewdawn3 game. This mod has no effect on your stock game files as it is housed in its own at2 file (anewdawn3-db.at2). A few other minor changes were made (i.e. some regime names were changed and a few other text changes here and there). Auto screenshots were changed from tiny hexes to standard hex size.
June 18, 2019 Note: See this post for support for ATG 2.28b: Delayed War 2.28b [obsolete]
Download:
Game starts in January:
anewdawn3-db.at2 (right click and Save As and save to the atgoldscenarios folder) (updated 10 July 2022 for ATG version 2.28h) Added as an attachment is a txt file that allows a selection of this mod at game startup.
https://www.vrdesigns.net/openbeta/Adva ... Matrix.zip
https://www.vrdesigns.net/openbeta/Adva ... _Steam.zip
Note: I have noticed in 2.28h that the African regime can become an AI regime. If so, this regime will automatically be at war with everyone. Previously, this regime only showed up via the 'Crates' feature. Might be a bug in 2.28h.
I ran ten test games (first turn - February)
-Diplomatic block lifted 2 times in May
-Diplomatic block lifted 2 times in June
-Diplomatic block lifted 4 times in July
-Diplomatic block lifted 1 time in August
-Diplomatic block lifted 1 time in September
Based on these results I changed the starting month to January. The diplomatic block should lift sometime between April and August.
For other ATG game types see this post:
https://www.matrixgames.com/forums/tm.asp?m=3976526
Right click and 'save link as' to your ATG Mods folder.
https://www.matrixgames.com/forums/view ... 5&t=384305
Do not like that the AI (or human player) can declare war on you on the first turn? If so, this mod is for you.
This is a simple mod to the A New Dawn Random Game. It does just a couple of things: 1) it blocks a declaration of war for at least three turns and 2) pops up a couple of in-game messages, one at the start of your random game and another when the diplomatic block is removed. The diplomatic block can last up to seven or eight turns. While the block is in effect war cannot be declared nor can you offer an alliance. This prevents the AI (or human player) from declaring war on you immediately and gives you a little time to mobilize your armies. Use your prewar time wisely. The AI will not be sitting idle, and you could find yourself on the receiving end of an offensive when the block lifts. Gotta love this classic of a game!
Note that lifting of the Diplomatic Block does not guarantee the AI will declare war, but it is likely that at least one AI regime will do so, either immediately or within a turn or two. The human player is, of course, also free to declare war or in a multiplayer game, offer an alliance to another human player.
Thanks to Ormand for technical help coding these changes to the standard anewdawn3 game. This mod has no effect on your stock game files as it is housed in its own at2 file (anewdawn3-db.at2). A few other minor changes were made (i.e. some regime names were changed and a few other text changes here and there). Auto screenshots were changed from tiny hexes to standard hex size.
June 18, 2019 Note: See this post for support for ATG 2.28b: Delayed War 2.28b [obsolete]
Download:
Game starts in January:
anewdawn3-db.at2 (right click and Save As and save to the atgoldscenarios folder) (updated 10 July 2022 for ATG version 2.28h) Added as an attachment is a txt file that allows a selection of this mod at game startup.
https://www.vrdesigns.net/openbeta/Adva ... Matrix.zip
https://www.vrdesigns.net/openbeta/Adva ... _Steam.zip
Note: I have noticed in 2.28h that the African regime can become an AI regime. If so, this regime will automatically be at war with everyone. Previously, this regime only showed up via the 'Crates' feature. Might be a bug in 2.28h.
I ran ten test games (first turn - February)
-Diplomatic block lifted 2 times in May
-Diplomatic block lifted 2 times in June
-Diplomatic block lifted 4 times in July
-Diplomatic block lifted 1 time in August
-Diplomatic block lifted 1 time in September
Based on these results I changed the starting month to January. The diplomatic block should lift sometime between April and August.
For other ATG game types see this post:
https://www.matrixgames.com/forums/tm.asp?m=3976526
Right click and 'save link as' to your ATG Mods folder.