What happens if you keep on blowing up Shakturi PKs before losing planets in Ancient Galaxy?
Posted: Sat Dec 19, 2015 6:58 am
So I overestimated his build time and lost Ra--something, the northernmost colony, a couple times because he got the first PK moving too fast for my fleet which was busy facerolling the Sluken to intercept it.
This is in Ancient Galaxy.
Then I barely managed to pull off an intercept with my fleet of 30 1500-size "dreadnoughts" i.e. Resupply Ships, totally something between 4000-5000 firepower, and managed to kill the thing literally half a second before it would have killed the planet by being in the right area around the planet where it would exit hyperspace.
Then I realized that I didn't get the Xaraktor/Giant Kaltor unlock event because I killed the PK in time. Uh... I really hope the Shakturi don't have the piles of ground troops that, say, the Sluken had on their homeworld...
I know the Shakturi had 4 PKs building when I scouted them earlier, do they build more after you destroy the initial bunch or not?
Because as things look right now I'm going to be facerolling the tiny AI fleets one by one with my fleet of dreadnoughts (I have better tech i.e. plasma thunderbolts now but only a few of the ships that were built late will be refitted, can't take this main fleet off the front lines...) until my allies finally figure out how to launch ground invasions.
As a side note, Atuuk got defeated without the use of a PK and without the conquest of their last planet. They just had a whole bunch of leaders get killed in a row... does this mean the last world they ahd was bombarded to 0 quality? If so, how does planetary bombardment work? Because I want to do it to the last Dhayut world instead of having to throw 50+ armored divisions at it. Loading up on Nuclear Devastators doesn't seem to DO ANYTHING when I tell ships to attack a planet...
Sudden thought: Is it possible to steal an unfinished Shakturi PK by killing the constructor, then completing it yourself? Because if that's the case then the galaxy will very soon have a whole shitload less bugs to squash.
This is in Ancient Galaxy.
Then I barely managed to pull off an intercept with my fleet of 30 1500-size "dreadnoughts" i.e. Resupply Ships, totally something between 4000-5000 firepower, and managed to kill the thing literally half a second before it would have killed the planet by being in the right area around the planet where it would exit hyperspace.
Then I realized that I didn't get the Xaraktor/Giant Kaltor unlock event because I killed the PK in time. Uh... I really hope the Shakturi don't have the piles of ground troops that, say, the Sluken had on their homeworld...
I know the Shakturi had 4 PKs building when I scouted them earlier, do they build more after you destroy the initial bunch or not?
Because as things look right now I'm going to be facerolling the tiny AI fleets one by one with my fleet of dreadnoughts (I have better tech i.e. plasma thunderbolts now but only a few of the ships that were built late will be refitted, can't take this main fleet off the front lines...) until my allies finally figure out how to launch ground invasions.
As a side note, Atuuk got defeated without the use of a PK and without the conquest of their last planet. They just had a whole bunch of leaders get killed in a row... does this mean the last world they ahd was bombarded to 0 quality? If so, how does planetary bombardment work? Because I want to do it to the last Dhayut world instead of having to throw 50+ armored divisions at it. Loading up on Nuclear Devastators doesn't seem to DO ANYTHING when I tell ships to attack a planet...
Sudden thought: Is it possible to steal an unfinished Shakturi PK by killing the constructor, then completing it yourself? Because if that's the case then the galaxy will very soon have a whole shitload less bugs to squash.