Coming Patch/Update details (v1.02)
Posted: Mon Dec 21, 2015 5:51 am
Hi,
Vic will be doing a public Beta v1.02 soon.
Here's a list of what's in at present.
New
Report showing all cards played during game for review purposes
Report showing all decisions from previous turn to enable review
Dynamic tool tips displayed in a different colour
Page showing full breakdown of score & calculation of victory conditions at game end (PDF’s)
Changed
K.K Rokossvky replaced as commander of 54th Army with Maj.Gen R.I Chepurin
SS Panzer Div Reich renamed to SS Mot Div Reich
% trigger chances of ‘Captured Trucks’ events lowered to spread them out more
Add text to highlight Soviet Exhort Victory card is for Following turn only
Pressure from Above decision trigger changed to take into account both ObdH and Hitler’s relationship levels (previously only Obdh).
PP system overhauled and any negative amounts (eg. from theatre violations) now subtract from any positive amounts and you can be left with zero PP
Reverse sorting order on PG Summary report
Updated Report Status! script to be faster
Added GAR to minor Soviet garrison names
Easy mode tweaked. There is now a 75% chance of any Soviet AI fortification not appearing. The initial Soviet Shock penalty has been increased from 50 to 70% and tapers off at a slower rate of -5 per round instead of -10%
Normal AI mode tweaked. There is now a 50% chance of any Soviet AI fortifications not appearing (previously they all did).
Updated Map names to their correct form. River Neiman to Nieman, River Donetz to Donets, River Chopr to Choper, Pawlograd to Pavlograd, Kriwojrog to Krivirog, Melitipol to Melitopol, Dunaburg to Daugavpils, Kurman to Dshankoi
Soviet Reorganise card base cost increased from 15 to 20 PP
Finnish HQ’s can no longer be evacuated by Air
The loss of a German HQ will result in it being automatically resurrected the following turn but you’ll take a -30 PP hit as a result (doesn’t apply if HQ evacuated)
Soviet Demand Power card cost increased from 30 to 40 PP
Soviet Admit Crisis card cost increased from 10 to 15 PP
Redid Soviet Reinforcement schedule for Central front (less bunched and more spread out over time) & updated briefing notes
Pripet Marshes hexes 37:40, 32:42, 34:41, 31:45 are now alligator infested swamps instead of plains.
AGN starting line-up reconfigured. Memel territory expanded one hex.
Fixed
When all Soviet Marshals are used (pool empty) the relevant ‘change marshal’ cards are now properly disabled
Replace Tsarist card now gives historical marshal type with Historical Option ON
‘Release Tsarist’ card renamed ‘Release Marshal’ & cost increase per use now working correctly.
Release Marshal/Dismiss Marshal/Firing Squad! Soviet cards now disable properly once replacement pool of Marshals emptied & any PP’s refunded
Couple of typos in end of game PDF’s
Change SFT pic for German 50mm PAK ATG (was showing 37mm PAK)
Rail Conversion bug where Mud conditions were being incorrectly reported
Fixed several errors when PG HQ evacuated by air and awaiting redeployment
Removed extra, misleading, text from Daily Log Game - Objectives
Fixed a few inconsistencies when evacuating HQ’s by air
Winter decision series bug preventing triggering under certain circumstances
Minor bug preventing Soviet AI force being properly randomised at start (not if historical option chosen
Corrected German texts throughout game;
Armeegruppe to Heeresgruppe, Panzergruppes to Panzergruppen, Nördwarts to Nord, Ostzone to Ostfront, Göebels to Goebbels, Von to von, Friekorps to Freikorps, Lastwagens to Lastwagen, herr to Herr, Reichsfuhrer to Reichsführer, Sicherhietspolizei to Sicherhietspolzei, hamplemann to Hamplemann, verrücht to verrückte, Aussentellen to Aussenstellen, Grossdeustchland to Groosdeutschland, GenLt. Pflugbebeil to Gen.Lt Pflugbeil
Franz Halder demoted from Feldmarschall to Generaloberst (Gen.Oberst)
Highlighted items like Kommandante = Oberbefehlshaber have been omitted as non-german speakers would struggle here. It's also possible I missed a few outliers as there is a lot of text in the game.
PBEM++ specific bug preventing a number of german game functions from working correctly.
Cheers,
Cameron
Vic will be doing a public Beta v1.02 soon.
Here's a list of what's in at present.
New
Report showing all cards played during game for review purposes
Report showing all decisions from previous turn to enable review
Dynamic tool tips displayed in a different colour
Page showing full breakdown of score & calculation of victory conditions at game end (PDF’s)
Changed
K.K Rokossvky replaced as commander of 54th Army with Maj.Gen R.I Chepurin
SS Panzer Div Reich renamed to SS Mot Div Reich
% trigger chances of ‘Captured Trucks’ events lowered to spread them out more
Add text to highlight Soviet Exhort Victory card is for Following turn only
Pressure from Above decision trigger changed to take into account both ObdH and Hitler’s relationship levels (previously only Obdh).
PP system overhauled and any negative amounts (eg. from theatre violations) now subtract from any positive amounts and you can be left with zero PP
Reverse sorting order on PG Summary report
Updated Report Status! script to be faster
Added GAR to minor Soviet garrison names
Easy mode tweaked. There is now a 75% chance of any Soviet AI fortification not appearing. The initial Soviet Shock penalty has been increased from 50 to 70% and tapers off at a slower rate of -5 per round instead of -10%
Normal AI mode tweaked. There is now a 50% chance of any Soviet AI fortifications not appearing (previously they all did).
Updated Map names to their correct form. River Neiman to Nieman, River Donetz to Donets, River Chopr to Choper, Pawlograd to Pavlograd, Kriwojrog to Krivirog, Melitipol to Melitopol, Dunaburg to Daugavpils, Kurman to Dshankoi
Soviet Reorganise card base cost increased from 15 to 20 PP
Finnish HQ’s can no longer be evacuated by Air
The loss of a German HQ will result in it being automatically resurrected the following turn but you’ll take a -30 PP hit as a result (doesn’t apply if HQ evacuated)
Soviet Demand Power card cost increased from 30 to 40 PP
Soviet Admit Crisis card cost increased from 10 to 15 PP
Redid Soviet Reinforcement schedule for Central front (less bunched and more spread out over time) & updated briefing notes
Pripet Marshes hexes 37:40, 32:42, 34:41, 31:45 are now alligator infested swamps instead of plains.
AGN starting line-up reconfigured. Memel territory expanded one hex.
Fixed
When all Soviet Marshals are used (pool empty) the relevant ‘change marshal’ cards are now properly disabled
Replace Tsarist card now gives historical marshal type with Historical Option ON
‘Release Tsarist’ card renamed ‘Release Marshal’ & cost increase per use now working correctly.
Release Marshal/Dismiss Marshal/Firing Squad! Soviet cards now disable properly once replacement pool of Marshals emptied & any PP’s refunded
Couple of typos in end of game PDF’s
Change SFT pic for German 50mm PAK ATG (was showing 37mm PAK)
Rail Conversion bug where Mud conditions were being incorrectly reported
Fixed several errors when PG HQ evacuated by air and awaiting redeployment
Removed extra, misleading, text from Daily Log Game - Objectives
Fixed a few inconsistencies when evacuating HQ’s by air
Winter decision series bug preventing triggering under certain circumstances
Minor bug preventing Soviet AI force being properly randomised at start (not if historical option chosen
Corrected German texts throughout game;
Armeegruppe to Heeresgruppe, Panzergruppes to Panzergruppen, Nördwarts to Nord, Ostzone to Ostfront, Göebels to Goebbels, Von to von, Friekorps to Freikorps, Lastwagens to Lastwagen, herr to Herr, Reichsfuhrer to Reichsführer, Sicherhietspolizei to Sicherhietspolzei, hamplemann to Hamplemann, verrücht to verrückte, Aussentellen to Aussenstellen, Grossdeustchland to Groosdeutschland, GenLt. Pflugbebeil to Gen.Lt Pflugbeil
Franz Halder demoted from Feldmarschall to Generaloberst (Gen.Oberst)
Highlighted items like Kommandante = Oberbefehlshaber have been omitted as non-german speakers would struggle here. It's also possible I missed a few outliers as there is a lot of text in the game.
PBEM++ specific bug preventing a number of german game functions from working correctly.
Cheers,
Cameron