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Timescale
Posted: Mon Dec 21, 2015 8:35 pm
by dundas61
Hi there,
The game spec mentions 8 turns per day - is this correct please, as surely this would be better as 8 turns an hour?
Apart from this point, the game definitely looks interesting!
RE: Timescale
Posted: Mon Dec 21, 2015 9:14 pm
by rickier65
ORIGINAL: dundas61
Hi there,
The game spec mentions 8 turns per day - is this correct please, as surely this would be better as 8 turns an hour?
Apart from this point, the game definitely looks interesting!
I think each turn covers 2 minutes of real time. with 8 segments per turn:
fb.asp?m=3983178
Thanks
rick
RE: Timescale
Posted: Tue Dec 22, 2015 1:16 am
by Richie61
It's a 2 minute module of time per turn. [:)]
RE: Timescale
Posted: Tue Dec 22, 2015 1:39 am
by Peter Fisla
There is two ways to create a battle:
1) scenario - up to 504 turns (physical limit)
2) campaign - full day in a campaign costs of daylight + night. Daylight = 8 turns + 4 turns for the night. So full day in a campaign is 12 turns. So this means (504/12) = 42 full days of combat.
RE: Timescale
Posted: Tue Dec 22, 2015 8:13 am
by dundas61
This is great news indeed!
RE: Timescale
Posted: Tue Dec 22, 2015 3:55 pm
by dwinston
To clarify - is it 2 minutes or 90 minutes (12 hours/8)?
ASL is 2 minutes...
RE: Timescale
Posted: Tue Dec 22, 2015 8:10 pm
by Peter Fisla
ORIGINAL: dwinston
To clarify - is it 2 minutes or 90 minutes (12 hours/8)?
ASL is 2 minutes...
2 minutes