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OOS Question

Posted: Thu Dec 24, 2015 8:02 pm
by AlbertN
I cannot understand why Graziani is OOS.

It has 4 hexes from Graziani to a rail hex - which are 2 Desert Hex (which count double each).
Then from there Graziani can reach Baghdad (Secondary supply source) or even Italy (Turkey is Axis - Germany aligned - not sure if the Strait Railway counts 1 extra but Baghdad should do fine anyhow!).

Image

RE: OOS Question

Posted: Thu Dec 24, 2015 8:33 pm
by Shannon V. OKeets
ORIGINAL: Cohen

I cannot understand why Graziani is OOS.

It has 4 hexes from Graziani to a rail hex - which are 2 Desert Hex (which count double each).
Then from there Graziani can reach Baghdad (Secondary supply source) or even Italy (Turkey is Axis - Germany aligned - not sure if the Strait Railway counts 1 extra but Baghdad should do fine anyhow!).

Image
Rain.

RE: OOS Question

Posted: Thu Dec 24, 2015 8:46 pm
by AlbertN
Hmm, right.

Since the HQ itself is in rain it has only 2 range of supply - even if the Desert is in fine weather.
A tiny detail which escaped me.

RE: OOS Question

Posted: Fri Dec 25, 2015 3:28 pm
by paulderynck
Supply in MWiF is now so good that it makes MWiF quite superior to the boardgame in terms of preventing supply misjudgements that are not spotted by one of more players.

RE: OOS Question

Posted: Fri Dec 25, 2015 5:19 pm
by Centuur
ORIGINAL: paulderynck

Supply in MWiF is now so good that it makes MWiF quite superior to the boardgame in terms of preventing supply misjudgements that are not spotted by one of more players.

Well... Sometimes there are still problems in supply, especially when straits are involved. It still isn't 100% correct and bug free...

RE: OOS Question

Posted: Wed Feb 17, 2016 12:15 pm
by dj3ebfreak
how did you get the terrain to look like that? looks pretty cool :)

RE: OOS Question

Posted: Wed Feb 17, 2016 2:22 pm
by AlbertN
It's a "mod" on the forums for modding!