Hot Patch: Version 02 01 03 00
Posted: Wed Dec 30, 2015 2:27 pm
Attached is a zipped file that contains Release Notes and the new MWIF.exe: version 2.1.3.0.
The latter is a Hot Patch for the Hot Patch 2.1.2.0.
The following Release Notes are included in the zipped file.
===========
Release Notes for Version 2.1.3.0
[
Invasions
1. Fixed a problem with deciding whether to include Notional units sometimes causing the program to halt instead of advancing to the Shore Bombardment phase.
2. Fixed a problem with two divisions invading from the same transport separately. Now the divisions do not have to invade as group. That means they can belong to different major powers and/or invade different hexes.
3. Fixed a problem with an invading unit changing hex control immediately, which prevents the use of Offensive Shore Bombardment and Ground Support. Now the unit changes hex control immediately only if the Notional unit is not included and the hex is empty, or later if the land combat succeeds.
Naval Operations
4. Fixed a problem with transitioning from Naval Combat for the Phasing Side to Naval Combat for the Non-phasing Side possibly halting the program.
5. Fixed a problem with overrunning ‘captured’ convoys that need to be split. This also applies to Vichy France convoys. Splitting the convoys was returning the split-off convoys to the original owner. In the case of the Vichy France convoys, the first convoy would be Vichy French but the remaining convoys would magically become Free French.
Partisans
6. Fixed a problem with assigning the controlling major power for a partisan so if the country where a non-red partisan is to appear, is or was aligned to a major power, then that major power controls the partisan. Previously, Yugoslavia, aligned to the Commonwealth, was getting partisans controlled by France (the nearest major power), and that was wrong.
Use Oil
7. Added a check in the Use Oil form for the situation where there is one or more separate pockets of units with oil resources and more than one partially used oil point that has to be expended. That is, some units can reach oil points that other units cannot reach. The result often is that there are two (or more) partially expended oil points. If the total of the oil that needs to be expended requires two (or more) oil points to be expended, then the program now checks for a second partially used oil point after the first partially used oil point is expended (by the player clicking on the Expend Oil Point button). The program then positions the unit list index on a unit that used the second partially used oil point and positions the oil list index on the partially used oil point that also needs to be expended.
Peace
8. Broadened the elimination of ZOC from consideration when determining hex control during conquest (or liberation or surrender) so if a unit is outside of the conquered country and is not at war with the conqueror, then the unit’s ZOCs into the conquered country are ignored for the purpose of deciding which major power controls the hex in the conquered country. For example, the USSR units outside of Poland with ZOC into Poland, when the Axis conquers Poland, do not influence which major power controls hexes inside Poland. This would also be true for Italian units adjacent to Polish hexes. An earlier change had already been made for USSR units in eastern Poland no longer affecting hex control in western Poland when Poland is conquered.
Supply
9. Eliminated submarine movement into or from a sea area causing supply to be recalculated. That change is because submarines never affect overseas supply. Did the same for air and naval units under some circumstances - depending on whether the optional rule for Limited Overseas Supply is in use.
Other
10. Set the US Entry Option choices and number of US Entry markers drawn for Fascist Tide and Day of Infamy according to the special rules for those scenarios.
11. Fixed a problem with moving units when two or more Detailed Maps are in use.
Cosmetic
12. Added an informative message describing which major power is receiving Anti-aircraft Fire prior to the die rolls if Set Die Rolls is ON. This new message’s purpose is to clarify for the player the target of the AA Fire when choosing the values for the die rolls.
NetPlay
Air Operations
13. Fixed a possible problem with rolling the dice for Anti-aircraft Fire causing the problem to halt.
The latter is a Hot Patch for the Hot Patch 2.1.2.0.
The following Release Notes are included in the zipped file.
===========
Release Notes for Version 2.1.3.0
[
Invasions
1. Fixed a problem with deciding whether to include Notional units sometimes causing the program to halt instead of advancing to the Shore Bombardment phase.
2. Fixed a problem with two divisions invading from the same transport separately. Now the divisions do not have to invade as group. That means they can belong to different major powers and/or invade different hexes.
3. Fixed a problem with an invading unit changing hex control immediately, which prevents the use of Offensive Shore Bombardment and Ground Support. Now the unit changes hex control immediately only if the Notional unit is not included and the hex is empty, or later if the land combat succeeds.
Naval Operations
4. Fixed a problem with transitioning from Naval Combat for the Phasing Side to Naval Combat for the Non-phasing Side possibly halting the program.
5. Fixed a problem with overrunning ‘captured’ convoys that need to be split. This also applies to Vichy France convoys. Splitting the convoys was returning the split-off convoys to the original owner. In the case of the Vichy France convoys, the first convoy would be Vichy French but the remaining convoys would magically become Free French.
Partisans
6. Fixed a problem with assigning the controlling major power for a partisan so if the country where a non-red partisan is to appear, is or was aligned to a major power, then that major power controls the partisan. Previously, Yugoslavia, aligned to the Commonwealth, was getting partisans controlled by France (the nearest major power), and that was wrong.
Use Oil
7. Added a check in the Use Oil form for the situation where there is one or more separate pockets of units with oil resources and more than one partially used oil point that has to be expended. That is, some units can reach oil points that other units cannot reach. The result often is that there are two (or more) partially expended oil points. If the total of the oil that needs to be expended requires two (or more) oil points to be expended, then the program now checks for a second partially used oil point after the first partially used oil point is expended (by the player clicking on the Expend Oil Point button). The program then positions the unit list index on a unit that used the second partially used oil point and positions the oil list index on the partially used oil point that also needs to be expended.
Peace
8. Broadened the elimination of ZOC from consideration when determining hex control during conquest (or liberation or surrender) so if a unit is outside of the conquered country and is not at war with the conqueror, then the unit’s ZOCs into the conquered country are ignored for the purpose of deciding which major power controls the hex in the conquered country. For example, the USSR units outside of Poland with ZOC into Poland, when the Axis conquers Poland, do not influence which major power controls hexes inside Poland. This would also be true for Italian units adjacent to Polish hexes. An earlier change had already been made for USSR units in eastern Poland no longer affecting hex control in western Poland when Poland is conquered.
Supply
9. Eliminated submarine movement into or from a sea area causing supply to be recalculated. That change is because submarines never affect overseas supply. Did the same for air and naval units under some circumstances - depending on whether the optional rule for Limited Overseas Supply is in use.
Other
10. Set the US Entry Option choices and number of US Entry markers drawn for Fascist Tide and Day of Infamy according to the special rules for those scenarios.
11. Fixed a problem with moving units when two or more Detailed Maps are in use.
Cosmetic
12. Added an informative message describing which major power is receiving Anti-aircraft Fire prior to the die rolls if Set Die Rolls is ON. This new message’s purpose is to clarify for the player the target of the AA Fire when choosing the values for the die rolls.
NetPlay
Air Operations
13. Fixed a possible problem with rolling the dice for Anti-aircraft Fire causing the problem to halt.
