Mod Question/Request
Posted: Thu Dec 31, 2015 12:14 pm
I'm have a few questions about mod availability, difficulty, etc. See below:
1. Are there any mods/scenarios in existence/in the making (hint, hint) in that cover the following:
a. Grand Campaign starting at the original planned Barbarossa start date (15 May, 1941)
b. Grand Campaign that assumes Sea Lion occurs (unrealistic) or Africa campaign is given priority (more realistic) in 1941with a Barbarossa start date in 1942?
c. Campaign or scenario, which would probably require a map modification as well, covering a theoretical Soviet first strike/invasion of German occupied Europe?
d. An extended timeline into 1946 in the event the German player does better than historical Germany in the East (and by extension Wesr), but not well enough to actually "win" the war?
2. is is possible to mod (and do mods exist for) the production system. Just playing around with the game I kind of wonder if a little more control (as in WITP) is possible.
3. Has anyone attempted to try and model political constraints on Armies for both Germany and the Soviet Union, such that interference from above places some limits on operational freedom. DC:B tries to do this with the whole decision thing with mixed success, but I would love to see a game where the Germans cannot just roll with any operational plan they want by, for example, shifting entire Panzer Groups to AGN, or the Soviet player is actually incentivized to not just immediately withdrawal their factories and actually put up a fight for key cities (e.g. Kiev) that human players, with 100% hindsight (in the guise of foresight) immediately abandon with no political consequences for more defensible positions.
Thanks for reading my wall of wishful thinking. [:D]
1. Are there any mods/scenarios in existence/in the making (hint, hint) in that cover the following:
a. Grand Campaign starting at the original planned Barbarossa start date (15 May, 1941)
b. Grand Campaign that assumes Sea Lion occurs (unrealistic) or Africa campaign is given priority (more realistic) in 1941with a Barbarossa start date in 1942?
c. Campaign or scenario, which would probably require a map modification as well, covering a theoretical Soviet first strike/invasion of German occupied Europe?
d. An extended timeline into 1946 in the event the German player does better than historical Germany in the East (and by extension Wesr), but not well enough to actually "win" the war?
2. is is possible to mod (and do mods exist for) the production system. Just playing around with the game I kind of wonder if a little more control (as in WITP) is possible.
3. Has anyone attempted to try and model political constraints on Armies for both Germany and the Soviet Union, such that interference from above places some limits on operational freedom. DC:B tries to do this with the whole decision thing with mixed success, but I would love to see a game where the Germans cannot just roll with any operational plan they want by, for example, shifting entire Panzer Groups to AGN, or the Soviet player is actually incentivized to not just immediately withdrawal their factories and actually put up a fight for key cities (e.g. Kiev) that human players, with 100% hindsight (in the guise of foresight) immediately abandon with no political consequences for more defensible positions.
Thanks for reading my wall of wishful thinking. [:D]