Page 1 of 1
Soviets advancing west
Posted: Fri Jan 01, 2016 10:20 am
by elmo3
When the AI plays the Soviets many units start moving west on the first turn. There are no VP's west of the Vitebsk - Orsha - Mogilev starting line. So is the Soviet AI programmed to move west for some reason? Do I have to start the scenario with a continuous line of German units to prevent the Soviet advance?
Edit - Here is a screenshot of how the AI abandoned Mogilev and moved northwest, pretty much into the middle of nowhere. The AI is on Slow and Normal difficulty here.

RE: Soviets advancing west
Posted: Sun Jan 03, 2016 9:43 am
by Vic
Could you send me over a latest scenario file of your project to
vic@xs4all.nl ?
I'll take a look.
The AI might need some finetuning to cope with creativity of designers.
I'll get back to you on monday on the why whats going on.
Same for the issue in the other thread.
RE: Soviets advancing west
Posted: Sun Jan 03, 2016 2:20 pm
by elmo3
File sent. Thanks.
RE: Soviets advancing west
Posted: Mon Jan 04, 2016 10:43 am
by Vic
Hi Elmo,
Took a long look.
Posted v0.79e of the ComProj based on some stuff I saw that wasn't right.
Furthermore:
7 points of advice:
* Take a look at your staff : troops ratios in your HQs. Your HQ models need more staff. Also look at your officer : staff ratios. Your officers need more staff points as well. Thats why the AI was triggered in creating new HQs in a vain attempt to get the ratios to 1 or above at some point (given enough extra officers and staff replacement troops)
* Furthermore I advise you to load the AI library as well and set the Global Vars-> StrictHQMode to Yes. This should give more sensible AI movement.
* It would not hurt the German AI at all to have enough oil to move all units. To help do this I made a new version of the VR Basic Library that allows you to set an AI multiplier factor for oil. Feel free to set this factor to like 500 or 1000 to be sure it never runs out.
* There was a small glitch in the previous version. To reconnect your scenario to the masterfile and make the oil ammount show in the top bar in game go to the debug tab and reconnect the VR masterfile.
* You have quite a light unit : frontline hexes ratio and a very high movement speed at the same time (scaleType=1). This aint the easiest setup for the AI. However it should be able to give human-AI a fight. You might want to consider to switch on extra combat bonusses by using the regimevars in the AI library.
* A deeper starting zone for the Germans would help the AI as well. I noted relatively small bands at edges of the map is not its strength.
* More spread out units at start would help as well. To give it more a semblance of a frontline.
best wishes,
Vic
RE: Soviets advancing west
Posted: Mon Jan 04, 2016 12:00 pm
by elmo3
OK, great. Thanks for all the suggestions. Back to the drawing board! [:)]