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Independence Declared

Posted: Thu Jan 07, 2016 9:44 pm
by kavil
Hi there, In my new game I got pretty powerfull and my own colonized colonies never stab me in the back before. I play as human and way of darkness is my goverment type.

I maintain +10 happiness for all my colonies however one of my 15bilion pop maxed out continental colony IIRC got like %40-50 corruption and finally it overthrown my empire and declared independence.. after like 2-3 ingame days It created its empire (i allowed for independet colonies to create new empires.)

It started its own space port small military ships etc. I gathered my spare troops to retake colony back because while i immediatly started colony ship to recolonize it it declared new empire so colony ship has no mission now.

When i declared war and started to fight them my Whole empire got -20 on hapiines due to fighting own species and other stuff etc. and some of my neigbours also declared war on me too.

What do you suggest for now? and about corruption thing. It was very high only in this colony others are below %10 and i do not tax heavily. And the odd thing is this colony is in same sector (close to my capital which has 27b pop and Huge influence) i got saves for it but I need to find a solution before they leave my empire... Other than stacking shitload of troops on colony. (I just use 2 elite clone troops to scare pirates etc. on all colonies)

Thanks

edit:

due to its close proximity to my homeworld I do not want to waste my Regional Capital on this planet so if there is a solution for corruption other than just building Regional Capital i am all ears [&o][&o]

RE: Independence Declared

Posted: Fri Jan 08, 2016 4:27 am
by Bingeling
As far as I know, corruption should be about galaxy settings and distance to regional capital. I do not believe that is the cause for them going independent. My best guess is that they did not have +10 happiness while leaving the empire, they should leave because they are unhappy.

Why was the corruption so high? Was there a pirate base there from early days or something, maybe? I have never noticed a single colony having very high corruption that does not follow the pattern of other colonies.

As for stacking troops, that helps against rebellion. The problem is that an unhappy colony could go independent (or switch to another empire) without revolting, in which case your garrison there will belong to the colony, not you. So having a massive garrison will probably just make it more difficult to re-conquer.

How to avoid colonies leaving? Happiness is what you need to monitor. If you tax manually, you need to pay attention when war starts, or when you do something that makes your reputation drop significantly. Or if you switch government to way or darkness and have an empire full of colonies with populations that consider themselves the "good guys". And from what you say, they are humans, a nasty breed that consider themselves "good guys" in this sense. How that happened I do not know.

RE: Independence Declared

Posted: Fri Jan 08, 2016 10:48 am
by Seraph86
ah yes i remember that scenario, it happened to me as i was still new to Distant Worlds (joined the band wagon with the legends expansion pack).

i pretty much only play humans and back then i populated a low quality planet one or two sectors away and they got unhappy (war i think was one of the main reasons), declared their independance and then became an empire of their own. after that they become one of the strongest empires in the galaxy and kicked my but.

tell me another 4x / grand strategy game where your own people can beat you to the dust? :D

RE: Independence Declared

Posted: Fri Jan 08, 2016 12:56 pm
by Retreat1970
Could be a successful incite rebellion intelligence mission against you, or a leader change event.