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[FIXED v1.11] Multi Mission Tomahawk
Posted: Fri Jan 08, 2016 5:05 am
by RoccoNZ
Not sure if this is working as designed or not.
Launched 8 multi mission tomahawks at a old cruiser. First 3 weapons hit the target and destroyed it. The next 5 carried on well past the engagement area.
Presumably IRL after the sensor didn't detect anything in the target area it would self destruct/ crash rather than following the same bearing until the fuel runs out?
RE: Multi Mission Tomahawk
Posted: Fri Jan 08, 2016 3:38 pm
by ComDev
The Tomahawk has a datalink so you can re-target it [8D]
The AI should attempt to do this automatically btw.
RE: Multi Mission Tomahawk
Posted: Sat Jan 09, 2016 1:07 am
by falcon2006
OK,my friend,he is an lecturer of radio, communication and navigation. According to his research, the Tomahawk iv was capable of limited anti-ship missions since 2007 with it's two-way datalink and possible IR seeker onboard. So, what's you guys opinion on this?
RE: Multi Mission Tomahawk
Posted: Tue Mar 01, 2016 2:59 am
by RoccoNZ
Still an issue in 1.10 -
Brass Drum, strike DDG with MMT. DDG destroyer from first 4 hits. last two MMTs carry on to the Exclusion Zone and the mission ends with a airspace violation.
Unable to re-target.
Should the MMT have some logic so that it ditches if it isn't retarget or doesn't re-acquire a target within XYZ seconds?
RE: Multi Mission Tomahawk
Posted: Tue Mar 01, 2016 3:43 am
by Viper81
I've never been able to successfully retarget with the TACTOM or MMT. Is it simply a matter of selecting the missile, then F1, then a target? Must this be done before a certain distance of its original target?
RE: Multi Mission Tomahawk
Posted: Tue Mar 01, 2016 5:21 am
by ComDev
Have already made a number of improvements for 1.11. Can you post savegames please and I'll confirm.