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Battle Editor

Posted: Wed Jan 13, 2016 1:28 am
by Seuse13
Does Last Stand Arnhem have the battle editor from the original A Bridge Too Far? The one where you can change the deployment zones and victory locations. Thanks

RE: Battle Editor

Posted: Wed Jan 13, 2016 2:23 am
by Tejszd
No, you can edit individual VL locations like CC2/CC3/COI.

The battle editor in LSA allows you to;
- set a date or date range
- select 1 to 44 maps
- put supply depots on maps if more than 1 selected
- place BG's to appear on what maps per day (for a single map you can place 2 to 4 BG's and set the points for each BG if desired)
- set support/weather

RE: Battle Editor

Posted: Mon Apr 11, 2016 7:45 pm
by mickxe5
Tej is right that the stock game editor cannot change VLs and deploy areas like CC2/3s could. But Mafi's BED9 tool edits VLs. However this is permanent in the sense that these VL edits affect all battles/ops/camps from that point forward.

Also, there is a backdoor to editing deployment using a saved game file in the manner that Sgt Wilson's CCReq tools for CC4&5 did. This involves hex editing one or more of the 64 blocks of 1600 bytes that control deployment for each map. While its not possible to edit the deploy areas at the start of the first battle on a map (aka the entry VL zones), deployment, VL control and other battle data can be customized prior to the second battle on a map. A useful technique for creating highly customized battles and small ops. If there is interest I'll put together an illustrated how-to.

RE: Battle Editor

Posted: Sun Sep 25, 2016 10:48 pm
by Tejszd
Editing a save game allows for a mod maker to create some very specific battle situations. Is there anyway though to make these saved games usable in the Battle list so they can appear there and are not over written in the saved game folder???

Another feature missing from CC3/COI is the ability to place individual maps in the maps folder and to create battles using them. It was on the players wishlist but nothing was every implemented to allow it (ex. a 2nd maps directory and the ability for the editor to select a single map from it).