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Japanese Opponent wanted for Grand Campaign
Posted: Tue Jan 19, 2016 9:52 pm
by gaxsax88
I'm a reliable player for the long term. High turn rate.
Two(2) day game turns to speed things up is preferred.
Default settings negotiable
RE: Japanese Opponent wanted for Grand Campaign
Posted: Sat Jan 23, 2016 7:47 pm
by jimh009
What scenario? I enjoy playing DaBabes scenario's with reduced cargo capacities and which use the extended map (with stacking limits) since it adds more realism and slows the tempo of the game down a bit.
RE: Japanese Opponent wanted for Grand Campaign
Posted: Sun Jan 24, 2016 12:35 am
by edrahil1
I'M available for a stock game, I prefer 1 day games though, i can do multiple turns in a day
Settings - I'll negotiate just about anything but here are my preferences:
Replacements, upgrades, reinforcements, repairs, etc. etc. OFF
PDU: ON
Reliable US torpedoes: OFF, Allied Damage Control: ON
Realistic R&D: ON
Historical First Turn: OFF, Dec 7th Surprise: ON
Auto-Subs: OFF (this is one I won't negotiate, it was a big pain the one time I played with it.)
Advanced Weather: ON
House rules:
Only two that I know I want: Restricted ground units must pay PPs to move to unrestricted commands. (India/Burma, Manchukuo/China, etc.)
1st Turn: Allies are free to give orders to China, and TFs at sea. (I won't do anything wild with the latter, just don't want to provide you with free intel on where my CVs are.)