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Classic WIF screw ups......
Posted: Tue Jan 19, 2016 11:25 pm
by Vanman
Just finished my first Global Campaign game via teamviewer....and it was wonderful. Simple, yet intricate, very
challenging, frustrating at time (bad die rolls 1D10) but highly rewarding. I did learn a few things the hard way
though, but even then there are some errors I repeated more than once due to mental sloppiness that can easily occur.
Classics include:
1. Forgetting Divisions do not have ZOC. How many times do I think I have blocked my opponent and then shockingly
see him move his Chinese cavalry way behind the front line, occupying a city that will now be sprouting Chinese in-
supply reinforcements behind me. Banzai...thud.
2. Parking your HQ right next to an enemy artillery unit, who then flips you next impulse! (clap, clap, clap, well done).
3. Railway/Partisan connection. Partisans arrive, cutting off the only railway back to the Reich. Oops. I guess,
I should have cleared up that other railway line first.
Anyone else care to add?
RE: Classic WIF screw ups......
Posted: Wed Jan 20, 2016 1:44 am
by paulderynck
Learning how well MWiF respects the sequence of play. No shortcuts, no going back (well if all agree and its egregious enough then reload an auto-save).
But for me as a long term WiF boardgame player, the biggest difference is getting used to the regimented sequence of play. We were used to all kinds of liberties:
- "I'll do this rebase or this re-org now 'cuz I'm looking at this front, so I won't forget"; or
- "Oh, now that I see my naval moves with greater clarity, is it OK if I fly this naval air mission I sorta forgot?"; or
- "I've left my rail moves for after my land moves 'cuz I wasn't too sure where I'd need the units or whether an HQ might likely flip anyway and have an extra re-org point hanging loose"
Of course the usual reply to that last one is: "Well, OK, but are you sure that hex wasn't fully stacked before you started moving?"
RE: Classic WIF screw ups......
Posted: Wed Jan 20, 2016 2:54 am
by Jagdtiger14
You reminded me: Moves all(most) land units (like in mid-late game Russia)...and then has a change of mind...puts them back to where he positively knows they started from, and then moves again.[:@]
Also, your opponent chooses not to pay attention to your moves while you are making them...maybe watches TV instead, then half-way through your move he comes back to the game asking: "where did that unit come from?"[&:]
Last game you played USSR your WAllies decided not to help out at all...or if they did they sent you 1BP or 1 resource per turn. Then some next game one of them is playing USSR and you are CW or US and you remember his effort for your USSR as he asks you how much you will contribute. Axis players laughing when you announce your decision. Then more laughter when you reveal why. All Allied players angry and not laughing.[:-]
CW gets no or little help from the US player...CW and US strongly disagree on strategy, each going its own way (CW in Norway, US on west coast of Morocco (Axis have Gibraltar/Portugal/Spain))...US gets in supply trouble...demands CW units (rejected other than supply units) then eats CW supply units like candy.[X(] Axis players laughing.
RE: Classic WIF screw ups......
Posted: Wed Jan 20, 2016 4:04 am
by warspite1
Classic screw ups in WIF/MWIF? Well mine start the moment I open the box/click on the 'start game'....
RE: Classic WIF screw ups......
Posted: Wed Jan 20, 2016 9:46 am
by alexvand
Wait, you mean the Allies can have Partisans? In Calcutta?
3 cruisers and you've cut off supply to Truk, which contains the entire Japanese navy?
What do you mean I don't have enough CPs out? I forgot a late turn Naval move to fix a hole the Germans blew in the CP line. There goes a stack of BPs. Too busy enjoying moving the shiny chrome.
RE: Classic WIF screw ups......
Posted: Wed Jan 20, 2016 9:49 am
by brian brian
And the glorious Red Army Paratroopers seize Harbin in a stunning coup-de-main. Manchuria belongs to Uncle Joe now! What? Factory hexes?
RE: Classic WIF screw ups......
Posted: Wed Jan 20, 2016 11:21 am
by rkr1958
My two biggest ones are:
(1) Getting the right unit mix at modest odds for a Blitz attack only to realize I forgot to account for that AT division which turns my Blitz attack into a +8 assault attack.
(2) Getting the right odds on an assault attack only to find that I forgot about the defensive ground support that turns it into a nightmare attack.
RE: Classic WIF screw ups......
Posted: Wed Jan 20, 2016 12:07 pm
by brian brian
truly a classic WiF screw-up is an attack using an HQ-A and no other Blitz unit when the defender can call the table...
RE: Classic WIF screw ups......
Posted: Wed Jan 20, 2016 12:18 pm
by Centuur
Forgetting to call for the use of winterized units by Germany (the Finns) when attacking Leningrad in snow... [&:] The die was already rolled... [:(][>:]
RE: Classic WIF screw ups......
Posted: Wed Jan 20, 2016 3:18 pm
by paulderynck
My favorite boardgame one - which is impossible to do in MWiF BTW - was when my opponent forgot to add the CW force pool additions at the beginning of 1941.
RE: Classic WIF screw ups......
Posted: Wed Jan 20, 2016 5:06 pm
by Courtenay
Rolling the weather die. Always a mistake. [:)]
RE: Classic WIF screw ups......
Posted: Wed Jan 20, 2016 11:48 pm
by juntoalmar
Use all your land movements in a combined impulse, preventing your (otherwise) perfectly planned sea invasion...
RE: Classic WIF screw ups......
Posted: Sat Jan 23, 2016 1:25 pm
by Numdydar
ORIGINAL: warspite1
Classic screw ups in WIF/MWIF? Well mine start the moment I open the box/click on the 'start game'....
+1 to this one in pretty much all games [X(] not just Wif [:)]
RE: Classic WIF screw ups......
Posted: Sat Jan 23, 2016 4:07 pm
by Extraneous
Having an "Olde Timers" moment and forgetting to make a move, attack, and etc. that I had planned on the previous turn. [X(]