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Soviet Headquarters
Posted: Thu Jan 21, 2016 4:21 pm
by c00per
I have no problem with the design of attrited and shattered armies not rebuilding divisions, but I find coming up with creative ways to execute the HQ so as to attach the remnants to another army or front a bit dumb. Why not allow us to just disband headquarter units, so we can reassign the remnant divisions to other HQ
RE: Soviet Headquarters
Posted: Thu Jan 21, 2016 6:55 pm
by FeurerKrieg
Seems reasonable to me.
RE: Soviet Headquarters
Posted: Fri Jan 22, 2016 4:36 am
by lancer
Hi c00per,
It's a deliberate design decision to have it this way.
STAVKA, for the majority of '41, was in crisis mode.
Reorganising HQ's and Divisions in a logical manner to optimise outcomes was, on the whole, beyond them. They had plenty of other, more pressing, issues to deal with.
Orphaned Divisions have a chance of being automatically reassigned and HQ's with no subordinates are similarly disbanded.
The game aims to provide two very different command experiences - one of being in charge of a well oiled military machine and the other of a struggling, unresponsive, behemoth.
Cheers,
Cameron
RE: Soviet Headquarters
Posted: Fri Jan 22, 2016 3:32 pm
by c00per
ORIGINAL: lancer
Hi c00per,
It's a deliberate design decision to have it this way.
Cheers,
Cameron
Well It is your creation and I understand your point of view. How about after the soviets play the card reorganize high command and say after 1942 you allow the soviet player to do this. Either way I will just keep leading the attack with HQ units as the remnant division run for the rear areas.
RE: Soviet Headquarters
Posted: Fri Jan 22, 2016 3:58 pm
by WingedIncubus
Couldn't we just reattach lone Divs at a cost in PPs? The Soviets used to rearrange their command structure ad hoc all the time.