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Petition for the "0" key

Posted: Fri Jan 22, 2016 3:49 pm
by nukkxx5058
Hi,

"0" (hide units) is probably one of the most useful function in the game. I'm using it all the time to check terrain, infrastructures, supply routes.

But unfortunately, if I want the units back, I have to go and press the "2" key which is far away so I have to stop watching the screen, find where the damn "2" key is. This is useless effort, a pain and a distraction from the game.

So I would suggest a small change:

Either:
a- A second press on "0" would bring back the units.
or
b- Activate the num pad (because "0" and "2" are adjacent on the num pad.

Given that a) would be the best solution.

No idea if this is a big deal in terms of programming but it would be so cool :-)

Anybody else ?

RE: Petition for the "0" key

Posted: Fri Jan 22, 2016 4:10 pm
by Franciscus
Yep, agreed, namely a)

Regards

RE: Petition for the "0" key

Posted: Fri Jan 22, 2016 7:03 pm
by willgamer
Yes, A

An oversight with the UI programming?

Default for binary choices should have been 2nd press=undo.


RE: Petition for the "0" key

Posted: Fri Jan 22, 2016 7:32 pm
by FeurerKrieg
A) had to be an oversight, I fully second this motion.

RE: Petition for the "0" key

Posted: Sat Jan 23, 2016 3:11 am
by nukkxx5058
ORIGINAL: willgamer


Default for binary choices should have been 2nd press=undo.

Definitely ...

RE: Petition for the "0" key

Posted: Mon Jan 25, 2016 5:06 am
by Vic
Ok guys. I hear you. Going to look into this for the next patch.

Best wishes,
Vic

RE: Petition for the "0" key

Posted: Mon Jan 25, 2016 9:41 am
by nukkxx5058
Wow !!! Just wow !
... and a couple of genuflections.

[&o][&o][&o][&o][&o]

RE: Petition for the "0" key

Posted: Mon Jan 25, 2016 2:10 pm
by pekische
Great! Working 2nd press "0" will make my life a little easier ;)