Ideas for Scenario Editor
Posted: Mon Jan 25, 2016 1:12 pm
Couple of ideas for the scenario editor ...
1. Ability to add variable probability to reinforcements (i.e. chance they arrive early, late, not at all).
2. Ability to add "invisible" objectives (i.e. players can gain/lose points for holding/abandoning an "invisible" objective). This might also make it less obvious what your opponent's priorities are.
1. Ability to add variable probability to reinforcements (i.e. chance they arrive early, late, not at all).
2. Ability to add "invisible" objectives (i.e. players can gain/lose points for holding/abandoning an "invisible" objective). This might also make it less obvious what your opponent's priorities are.