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Tigers on the Hunt Tutorial Video

Posted: Mon Jan 25, 2016 1:52 pm
by Daniele
As the release date is getting closer it’s time to reveal some introductory videos!

In this first Tutorial you will discover the basics of infantry movement and fire, featuring assaults with Officers charging you main attack, flamethrowers units, combat engineers with satchel charges, line of fire and more!

Get more information about the game from its official product page! Do you want to know more? Take a look on the forum!

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RE: Tigers on the Hunt Tutorial Video

Posted: Mon Jan 25, 2016 5:47 pm
by leftydad
Wow, I thought the video tutorial was excellent!!! Can't wait to purchase.

RE: Tigers on the Hunt Tutorial Video

Posted: Mon Jan 25, 2016 5:56 pm
by pad152
Video looks good![:)]

Questions:

1. Does the battle log get saved for after game viewing?

2. Mortar, why didn't the mortar have the option to fire smoke?







RE: Tigers on the Hunt Tutorial Video

Posted: Mon Jan 25, 2016 6:39 pm
by Gerry4321
I think some Mortars did not have smoke.

RE: Tigers on the Hunt Tutorial Video

Posted: Mon Jan 25, 2016 7:01 pm
by Paullus
ORIGINAL: pad152

Video looks good![:)]

Questions:

1. Does the battle log get saved for after game viewing?

2. Mortar, why didn't the mortar have the option to fire smoke?
Great that you liked it :-)

1. No it is not saved

2. This is a light 50mm mortar and has no smoke capability

RE: Tigers on the Hunt Tutorial Video

Posted: Mon Jan 25, 2016 10:36 pm
by Gerry4321
Very nice video and game system. Something I can relate to. Really like 2-D, so much easier to play than 3-D (wondering if you nudge the tank forward a mm on the screen will it get blown to kingdom come; in 2-D you have an idea of what could see you).

RE: Tigers on the Hunt Tutorial Video

Posted: Mon Jan 25, 2016 10:37 pm
by DonCzirr
Thanks - looks good.

Will there be an option to put location / building name labels on the map? (Shift + Alt)


I like that option from Squad Battles ....

RE: Tigers on the Hunt Tutorial Video

Posted: Mon Jan 25, 2016 11:12 pm
by Ronhudale
Would I be correct in assuming the game can only be played in 2D and that 3D is not an option.

RE: Tigers on the Hunt Tutorial Video

Posted: Mon Jan 25, 2016 11:14 pm
by Peter Fisla
ORIGINAL: Ronhudale

Would I be correct in assuming the game can only be played in 2D and that 3D is not an option.

Yes, only in 2D

RE: Tigers on the Hunt Tutorial Video

Posted: Mon Jan 25, 2016 11:15 pm
by Peter Fisla
ORIGINAL: DonCzirr

Thanks - looks good.

Will there be an option to put location / building name labels on the map? (Shift + Alt)


I like that option from Squad Battles ....

No sorry, perhaps in Expansion

RE: Tigers on the Hunt Tutorial Video

Posted: Mon Jan 25, 2016 11:48 pm
by DonCzirr
ORIGINAL: Peter Fisla

ORIGINAL: DonCzirr

Thanks - looks good.

Will there be an option to put location / building name labels on the map? (Shift + Alt)


I like that option from Squad Battles ....

No sorry, perhaps in Expansion


Ok thanks for keeping it in mind.

RE: Tigers on the Hunt Tutorial Video

Posted: Tue Jan 26, 2016 12:31 am
by Zap
ORIGINAL: DonCzirr

ORIGINAL: Peter Fisla

ORIGINAL: DonCzirr

Thanks - looks good.

Will there be an option to put location / building name labels on the map? (Shift + Alt)


I like that option from Squad Battles ....

No sorry, perhaps in Expansion


Ok thanks for keeping it in mind.

Not knowing anything at all about what I'm talking about but can't a game designer just put in a Shift-Alt key to allow fighting in two level buildings. Like, when you press the shift key to get a Capital letter. Press the shift key and go to the second floor!!!! Its that easy. Right. don't laugh too hard but imagine how wonderful this game would be with that feature.

RE: Tigers on the Hunt Tutorial Video

Posted: Tue Jan 26, 2016 12:36 am
by Gerry4321
I want multi-level buildings so much. With a 2-D map, and hills already supported, I am not sure why it would be so hard to do this. Peter I really hope you will consider this for the next game/expansion.

RE: Tigers on the Hunt Tutorial Video

Posted: Tue Jan 26, 2016 12:19 pm
by DonCzirr
Not knowing anything at all about what I'm talking about but can't a game designer just put in a Shift-Alt key to allow fighting in two level buildings. Like, when you press the shift key to get a Capital letter. Press the shift key and go to the second floor!!!! Its that easy. Right. don't laugh too hard but imagine how wonderful this game would be with that feature.


LOL - your request sounds a lot more complicated than mine. I just wanted a text label to appear next to a building like "Tractor Factory"

But - I do like multi-level building fighting. I have had some very entertaining moments in Combat Mission Red Thunder with that sort of thing ....

RE: Tigers on the Hunt Tutorial Video

Posted: Tue Jan 26, 2016 6:03 pm
by sambruzs
Cheers

Tutorial looks great. I'm in!!!

Will the mechanics of "fire attacks" be explained.
example

Total attack factors, defensive terrain, hindered LOS modifiers, etc.
It always helps to know (figure out) why an attack succeeded or failed.

RE: Tigers on the Hunt Tutorial Video

Posted: Wed Jan 27, 2016 10:44 am
by Blond_Knight
That has to be about the worst GUI Ive ever seen. It looks so primitive.

RE: Tigers on the Hunt Tutorial Video

Posted: Wed Jan 27, 2016 7:02 pm
by bo
ORIGINAL: Blond_Knight

That has to be about the worst GUI Ive ever seen. It looks so primitive.

Worst GUI ever seen, nice, how do you really feel Dark Night?[:(]

It looks so primitive, as compared to what, I heard the same bull about World in Flames UI, which works fine IMO, I am not familiar with this type of game as I normally play strategic games, but for the size and scope of the game which seems very small the UI seems to be able to do the job for this map size.

If you are a programmer which I doubt, give us a better GUI, in your opinion of course.

Thank you

Bo

RE: Tigers on the Hunt Tutorial Video

Posted: Wed Jan 27, 2016 8:18 pm
by Blond_Knight
ORIGINAL: bo
ORIGINAL: Blond_Knight

That has to be about the worst GUI Ive ever seen. It looks so primitive.

Worst GUI ever seen, nice, how do you really feel Dark Night?[:(]

It looks so primitive, as compared to what, I heard the same bull about World in Flames UI

Bo
It looks so primitive, as compared to what, I heard the same bull about World in Flames

Exactly.

RE: Tigers on the Hunt Tutorial Video

Posted: Wed Jan 27, 2016 9:08 pm
by DonCzirr
Map, menu and units all look fine to me.

I notice that there is some real estate that's free over in the lower area of the right hand side-bar.

I'd like to see unit portraits in that space for perhaps the first selected unit / leader in the hex.

No benefits to working the interface but as in Squad Battles, but I feel this puts some nice color / flavor to the game.

RE: Tigers on the Hunt Tutorial Video

Posted: Wed Jan 27, 2016 9:41 pm
by Gerry4321
In terms of that open space on the right I would like menu (Move/Assault/ .... for example) to be moved closer to the actual map so if it is a small map the menu is closer to the map.