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FSB relocation problems again

Posted: Thu Jan 28, 2016 1:43 am
by willgamer
The game was started, and still is, with the Matrix distributed 1.02G.

Kursk is the desired location for the FSB.
Kursk is the closest to the PG.
Kursk is what is needed to go forward, not backwards.



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RE: FSB relocation problems again

Posted: Thu Jan 28, 2016 1:49 am
by willgamer
Kursk 2.


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RE: FSB relocation problems again

Posted: Thu Jan 28, 2016 1:49 am
by willgamer
Kursk 3.


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RE: FSB relocation problems again

Posted: Fri Jan 29, 2016 12:34 pm
by Falke
Kursk is the desired location for the FSB. Kursk is the closest to the PG. Kursk is what is needed to go forward, not backwards.

Rostov is the objective , Kursk is further away from the objective than the current FSB.

Your PG should be assisting in getting to the objective, not mopping up some minor part of the front

RE: FSB relocation problems again

Posted: Fri Jan 29, 2016 7:00 pm
by willgamer
ORIGINAL: Falke

Kursk is the desired location for the FSB. Kursk is the closest to the PG. Kursk is what is needed to go forward, not backwards.

Rostov is the objective , Kursk is further away from the objective than the current FSB.

Your PG should be assisting in getting to the objective, not mopping up some minor part of the front

Thanks, but Rostov is already taken. [8|]

The PG would like to go cross boundary towards Moscow.

In any case, Kursk should be offered before some where as off the path as Melitopal.

RE: FSB relocation problems again

Posted: Fri Jan 29, 2016 7:47 pm
by lancer
Hi willgamer,

Yep, valid observations but fixed with 1.03.

Problem was that only the top four choices are used (based on a sorting algorithm) and in AGS there were a plethora of choices that served to obscure sometimes valid options.

A handful of obscure locations down on the Black sea, such as Melitopol have been removed as FSB potential sites (there are better sites nearby) to reduce the 'noise'.

Cheers,
Cameron