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static bg edit question
Posted: Fri Jan 29, 2016 5:38 pm
by davidss
Hi,
please explain purpose of five rows of team class in StaticBGs.txt?
Within a specific assignment of team class, sometimes there are different team class numbers and other times a negative one
thanks for any info

RE: static bg edit question
Posted: Sat Feb 06, 2016 3:04 pm
by davidss
started to edit and noticed text about five levels of difficulty ... makes sense now
RE: static bg edit question
Posted: Sun Feb 07, 2016 8:54 am
by prjw73
Wanted to post this sooner but hope this still helps somewhat:
Each line represents a difficulty setting as you already figured out.
Within each line the sequence is : team number [as in axsteams file], map tile index number, team number, map tile index number, etc. Max 15 pairs of data, because each pair represents 1 team in the battle group and there is a max of 15 battle group slots. You can not enter a quantity per team. So each team number represents 1 unit of that team. Map tile numbers can be used to force deploy that team on that tile; could be useful for fixed gun positions. I have not used that feature yet.
RE: static bg edit question
Posted: Sun Feb 07, 2016 7:58 pm
by davidss
Thanks CC Pete,
I already did the editing, but needed to figure that stuff out ahead of time.
Would hv been easier and more time effective to see your info first

appreciate ur time and info ... thanks