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Wine/Parallels/ etc

Posted: Mon Feb 01, 2016 6:09 pm
by DaveyJJ
Given the minimal graphic requirements for the game, can I assume this should run decently emulated on my recent OSX machine (dedicated video card) under Wine or via Parallels, etc? Thanks.

RE: Wine/Parallels/ etc

Posted: Mon Feb 01, 2016 8:37 pm
by Peter Fisla
ORIGINAL: DaveyJJ

Given the minimal graphic requirements for the game, can I assume this should run decently emulated on my recent OSX machine (dedicated video card) under Wine or via Parallels, etc? Thanks.

I have tested the game on linux under Wine and it works...I don't know about OSX

RE: Wine/Parallels/ etc

Posted: Mon Feb 01, 2016 8:46 pm
by DaveyJJ
Thanks. I'll either assume it'll run bottled on OSX, or wait until a demo appears and try it out before buying.

RE: Wine/Parallels/ etc

Posted: Mon Feb 01, 2016 9:09 pm
by Peter Fisla
I only use GDI+ windows graphics library, and ogg vorbis for sound so I think you should be fine on OSX. Sorry, there won't be a demo...

RE: Wine/Parallels/ etc

Posted: Tue Feb 02, 2016 8:47 am
by DaveyJJ
Okay, thanks.

RE: Wine/Parallels/ etc

Posted: Sat Oct 29, 2016 6:14 am
by zoikkis
ORIGINAL: Peter Fisla

ORIGINAL: DaveyJJ

Given the minimal graphic requirements for the game, can I assume this should run decently emulated on my recent OSX machine (dedicated video card) under Wine or via Parallels, etc? Thanks.

I have tested the game on linux under Wine and it works...I don't know about OSX

I've been able to make it run with OSX and Wine but it has some problems:

- File menu doesn't appear on top (both editor and the game) so you don't have access to that
- Tactical map overlaps with Unit Control Panel and Action Log Window so that you cannot see the uppermost line from those windows. I've tried several resolutions and all has the same problem
- Game generally runs much slower than with a PC with equivalent processing power

I've tried with two different MACs, one having OSX Lion and the other OSX Mavericks. One uses 1280x800 and the other 1920x1080. Many different Wine engines tried starting from 1.2 to 1.9.xx, also been trying many different "screen options" from Wine settings and installing some additional stuff like GDI, DirectX, .NET framework etc. Both machines have exactly same problems.

Peter, if you know any winetricks or additional stuff that should be installed, would be great to know!

RE: Wine/Parallels/ etc

Posted: Sat Oct 29, 2016 9:48 am
by Peter Fisla
Hmmm, I haven't tested it on mac hardware. I was running Oracle's Virtual Box on PC with I think it was Ubuntu and I had no problem with the game. It was slower yes; older version of my game run on standard GDI library but since in the final version version of the game transparency was added, I had to switch to GDI+. Is GDI+ installed on your linux ?

RE: Wine/Parallels/ etc

Posted: Sat Oct 29, 2016 10:28 am
by zoikkis
I've got GDI+ installed thru Winetricks. Here's a screenshot attached running in windowed mode. It looks similar in fullscreen too.

Image

RE: Wine/Parallels/ etc

Posted: Sat Oct 29, 2016 12:29 pm
by Noypi53
Am running the game in Parallels (OSX>Yosemite) & no problems found.

RE: Wine/Parallels/ etc

Posted: Mon Nov 07, 2016 10:55 am
by mjessen
Installed The game Yesterday using winebottler. It runs like a charm.

Zoikkis, hos did tou install mods??

Michael

RE: Wine/Parallels/ etc

Posted: Mon Feb 27, 2017 3:15 pm
by Strobe2
For me (running Wine under Linux) the overlap disappears if I use Windowed mode (by changing Windowed=No to Windowed=Yes in TOTH's Configuration.ini) and disable "Emulate a virtual desktop" in the wine settings. Also, the window resolution (Sizex and Sizey in Configuration.ini) must be smaller than my screen size.

RE: Wine/Parallels/ etc

Posted: Fri May 08, 2020 3:04 pm
by Vantskruv
It seems like it telling me there is some problem with my serial when I start it up.
And also it cannot reach the servers when checking for an update.
I will try fiddling more.
Running ArchLinux.