[LUA] Activate Mission
Posted: Wed Feb 03, 2016 7:45 pm
Hello!!
Is any way to change the status (from inactive to active) of a mission?
I got the following script:
local number=ScenEdit_GetKeyValue('destroyedScud')
number=number+1
ScenEdit_SetKeyValue('destroyedScud', number)
print(ScenEdit_GetKeyValue('destroyedScud'))
ScenEdit_SpecialMessage('United States', number..' Scud groups destroyed, '..9-number..' remains' )
if number==3 then
ScenEdit_SpecialMessage('United States', 'INIT MISSION 1' )
elseif number==5 then
ScenEdit_SpecialMessage('United States', 'INIT MISSION 2' )
elseif number==7 then
ScenEdit_SpecialMessage('United States', 'INIT MISSION 3' )
end
i need to active mission 1, 2 and 3 when the player destroy 3,5 and 7 scuds sites.
Thanks.
Is any way to change the status (from inactive to active) of a mission?
I got the following script:
local number=ScenEdit_GetKeyValue('destroyedScud')
number=number+1
ScenEdit_SetKeyValue('destroyedScud', number)
print(ScenEdit_GetKeyValue('destroyedScud'))
ScenEdit_SpecialMessage('United States', number..' Scud groups destroyed, '..9-number..' remains' )
if number==3 then
ScenEdit_SpecialMessage('United States', 'INIT MISSION 1' )
elseif number==5 then
ScenEdit_SpecialMessage('United States', 'INIT MISSION 2' )
elseif number==7 then
ScenEdit_SpecialMessage('United States', 'INIT MISSION 3' )
end
i need to active mission 1, 2 and 3 when the player destroy 3,5 and 7 scuds sites.
Thanks.