WRA Unit Salvo
Posted: Thu Feb 04, 2016 9:12 pm
Hi folks, I'm playing Fetlan's fantastic Havana Daydreaming (for about the 20th time, it is so good I really only play this ). Scenario v1.6. build 775.10 DB build 417. I recently rebuilt the scenario against these builds.
Questions is can I use the WRA to stop units firing weapons at a hostile unit when that unit has any allocated weapon count =>2? I have all units setup with WRA Weapons per salvo = 2 and Shooters per Salvo = 1. But as I read it that's per weapon type. So for instance I have a hostile 5th Gen fighter with 8 weapons allocated to it...
By SAM Bty
2x PAC-2
2x PAC-3
By Eagle #9
2x AIM-120D AMRAMM P31.4
By Jaguar #2
2x AIM-120C-7 AMRAMM P31.3
When what I want is a maximum of 2 weapons regardless of type. I thought that Shooters Per Salvo accomplished this but I guess a salvo of 120C-7 is not related to a salvo of 120D within the sim?
Or have I misunderstood the WRA setup.
PS. Separate to this, would rebuilding a scenario (deep rebuild) take precedence over a save game saved from before the scenario was rebuilt?
Questions is can I use the WRA to stop units firing weapons at a hostile unit when that unit has any allocated weapon count =>2? I have all units setup with WRA Weapons per salvo = 2 and Shooters per Salvo = 1. But as I read it that's per weapon type. So for instance I have a hostile 5th Gen fighter with 8 weapons allocated to it...
By SAM Bty
2x PAC-2
2x PAC-3
By Eagle #9
2x AIM-120D AMRAMM P31.4
By Jaguar #2
2x AIM-120C-7 AMRAMM P31.3
When what I want is a maximum of 2 weapons regardless of type. I thought that Shooters Per Salvo accomplished this but I guess a salvo of 120C-7 is not related to a salvo of 120D within the sim?
Or have I misunderstood the WRA setup.
PS. Separate to this, would rebuilding a scenario (deep rebuild) take precedence over a save game saved from before the scenario was rebuilt?