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Soviet skyscrapers in Germany

Posted: Wed Feb 10, 2016 6:52 am
by CaptCarnage
Davai!

Let's invade Germany and build skyscrapers there! :)

(courtesy of 2 blown bridges that massively stopped the Soviet column... not a very great tactic by the AI though. Scenario "12 Bravo" in Open Beta. They would build bridges of their own a bit later on, but by then they already got a giant pounding and the scenario was won with a 77% for NATO)

Image

RE: Soviet skyscrapers in Germany

Posted: Wed Feb 10, 2016 9:35 am
by clodhellmer
[:)]I noticed it also. "I have the impression that the units tend to stuck together or build a big stack. Playing the Hells crossroad now the third time, always the same. Maybe a bug? Never seen such a lot of stacks before." Wrote it on the 23 NOV.

RE: Soviet skyscrapers in Germany

Posted: Wed Feb 10, 2016 10:27 am
by cbelva
That was an error introduced in the 2.0.10 blowup. We have been working on it. Hopefully you will see a fix for it in the next edition of the beta build for those using the 2.0.11 beta patch.

RE: Soviet skyscrapers in Germany

Posted: Wed Feb 10, 2016 11:36 pm
by Mad Russian
But they look so nice!!! [8D]

My FO was watering at the mouth!!! [X(]


Good Hunting.

MR

RE: Soviet skyscrapers in Germany

Posted: Thu Feb 11, 2016 1:13 pm
by hazmaxed
ORIGINAL: Mad Russian

But they look so nice!!! [8D]

Better make sure they're only 7 stories tall, or you have to install an elevator and make the bean counters at the Bureau of Architechture unhappy enough to put in a call to the KGB.

RE: Soviet skyscrapers in Germany

Posted: Sat Feb 13, 2016 12:11 pm
by Mad Russian
ORIGINAL: hazmaxed


Better make sure they're only 7 stories tall, or you have to install an elevator and make the bean counters at the Bureau of Architechture unhappy enough to put in a call to the KGB.

I see your point.

Maybe we should reduce their level a bit. [X(]

Good Hunting.

MR