Time Flows towards Yasukuni - A Japanese PBEM AAR
Posted: Sun Feb 14, 2016 9:18 am
[font="Arial"][center]Time Flows towards Yasukuni[/center][/font]
[center]A Narrative-based Japan AAR[/center]
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[center]Opposing AAR (WARNING: German)[/center]
[center]_________________________________________________________________________________________[/center]
Hello everyone,
You may have seen me before posting in one of the main subforums as I attempt to learn this amazing game, which I only became acquainted with a few months ago. It's been a daunting challenge, but well worth it with much fun had so far.
Previously, I had been playing a Guadalcanal Scenario PBEM as the allies against a worthy challenger (and, more importantly, fellow beginner), Allenthalben. While I did not write it up in this forum, my opponent did happen to write an AAR of that match, which can be found HERE. Unfortunately, it is in German, so unless you are versed in that language, you'll need to use google translate. It works surprisingly well, however.
I won that match (not a surprise when you are the allies) and subsequently suggested that we try a grand campaign PBEM; we were both beginners and found each other to be quite dependable. My esteemed opponent however found the prospect of playing the Japanese daunting and agreed only on the condition that he be the Allies and I be the great liberator of Asian peoples from imperial oppression. I always wanted to be a JFB, so I figured this was fine and would get me towards my goal faster; and after a crash course on the Japanese economy, production, etc. I have now prepared my first turn and will soon be sending it to my opponent barring some final touches.
As I said, I am not an expert on War in the Pacific, so please forgive any mistakes I might make. All advice, suggestions, and questions as to my plans, economy, etc. are absolutely welcome. This will be a narrative-based AAR more focused on story then on the underlying game, but I hope at least through some of my descriptions you might get a general picture of the war. This is as much a learning experience for me as anything else. Any immediate tips are appreciated. Under the AAR title, I have also provided a link to the new AAR my opponent will be writing, but, again, it is unfortunately in German.
Settings
We are using DaBigBabes-C with the reduced shipping loads and the latest January beta. Additionally, PDU is Off, reinforcements are set to +/- 15 days variability, realistic R&D is on, USN torpedoes are terrible, and for some reason Allied damage control crews have the Harry Potter-esque power to repair things instantly with the wave of a wand.
Rules (Suggestions welcome)
1. No 4-E bombing below 10k feet
2. No moving restricted units beyond national borders without using PPs
3. No utilizing gamey things like Air HQs to get around PP cost for restricted units, etc
4. Don't pay attention to victory points, we fight to the end
5. No strategic bombing until after June 43
[center]A Narrative-based Japan AAR[/center]
[center]
[/center][center]Opposing AAR (WARNING: German)[/center]
[center]_________________________________________________________________________________________[/center]
Hello everyone,
You may have seen me before posting in one of the main subforums as I attempt to learn this amazing game, which I only became acquainted with a few months ago. It's been a daunting challenge, but well worth it with much fun had so far.
Previously, I had been playing a Guadalcanal Scenario PBEM as the allies against a worthy challenger (and, more importantly, fellow beginner), Allenthalben. While I did not write it up in this forum, my opponent did happen to write an AAR of that match, which can be found HERE. Unfortunately, it is in German, so unless you are versed in that language, you'll need to use google translate. It works surprisingly well, however.
I won that match (not a surprise when you are the allies) and subsequently suggested that we try a grand campaign PBEM; we were both beginners and found each other to be quite dependable. My esteemed opponent however found the prospect of playing the Japanese daunting and agreed only on the condition that he be the Allies and I be the great liberator of Asian peoples from imperial oppression. I always wanted to be a JFB, so I figured this was fine and would get me towards my goal faster; and after a crash course on the Japanese economy, production, etc. I have now prepared my first turn and will soon be sending it to my opponent barring some final touches.
As I said, I am not an expert on War in the Pacific, so please forgive any mistakes I might make. All advice, suggestions, and questions as to my plans, economy, etc. are absolutely welcome. This will be a narrative-based AAR more focused on story then on the underlying game, but I hope at least through some of my descriptions you might get a general picture of the war. This is as much a learning experience for me as anything else. Any immediate tips are appreciated. Under the AAR title, I have also provided a link to the new AAR my opponent will be writing, but, again, it is unfortunately in German.
Settings
We are using DaBigBabes-C with the reduced shipping loads and the latest January beta. Additionally, PDU is Off, reinforcements are set to +/- 15 days variability, realistic R&D is on, USN torpedoes are terrible, and for some reason Allied damage control crews have the Harry Potter-esque power to repair things instantly with the wave of a wand.
Rules (Suggestions welcome)
1. No 4-E bombing below 10k feet
2. No moving restricted units beyond national borders without using PPs
3. No utilizing gamey things like Air HQs to get around PP cost for restricted units, etc
4. Don't pay attention to victory points, we fight to the end
5. No strategic bombing until after June 43
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