Scenario event breaks it, prevents loading of scenario
Posted: Sun Feb 21, 2016 1:28 am
Hi guys, encountered this interesting new error.
In the active event that spawns 3 possible carrier groups, I have the trigger set to "scenario has loaded" and a condition executing a lua script that uses the get time function. I realize now this clearly does nothing but the game really didn't like it and booted me back to the menu screen every time I loaded the scenario with the condition active.
I managed to fix it by editing the event before selecting realism settings and loading the scenario, though.
In the active event that spawns 3 possible carrier groups, I have the trigger set to "scenario has loaded" and a condition executing a lua script that uses the get time function. I realize now this clearly does nothing but the game really didn't like it and booted me back to the menu screen every time I loaded the scenario with the condition active.
I managed to fix it by editing the event before selecting realism settings and loading the scenario, though.