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Display scaling issues with 1.03h
Posted: Tue Feb 23, 2016 4:45 pm
by Franciscus
Hi
I have a found a technical issue with patch 1.03h.
I play on a 27 inch monitor with a native resolution of 2560x1440. I use Windows 7. Nevertheless, I find more confortable in general (and also with DC:B) to use a 125% scaling (defined in Windows control panel, display options).
Before 1.03h, the game scaling worked ok.
Now, with latest patch 1.03h, the 125% scaling is not recognized by the game engine, and no (ie 100%) scaling is appllied, making the text unconfortably small to me.
The issue is caused by the new game engine, because I tested reverting back to the 1.03b exe and the 125% scaling is accepted as usual.
Hope my explanation is clear, and hope you guys fix it.
Regards
RE: Display scaling issues with 1.03h
Posted: Tue Feb 23, 2016 5:29 pm
by zakblood
tm.asp?m=3973879
Vic's comments on screen res and how to fix / alter or sort it to suit game
RE: Display scaling issues with 1.03h
Posted: Tue Feb 23, 2016 5:53 pm
by Franciscus
Thanks zak, but no solution in that thread
Anyhow, there was no problem to me until latest 1.03h patch
Cheers
RE: Display scaling issues with 1.03h
Posted: Tue Feb 23, 2016 8:13 pm
by Vic
Hi there,
Will look into it but might be a few days.
Thing is the old behavior was actually unwanted as the DPI scaling can cause fuzzyiness and minimum resolution to be lower than advertised.
However i'll see if I can find a workaround.
Best wishes,
Vic
RE: Display scaling issues with 1.03h
Posted: Tue Feb 23, 2016 9:34 pm
by Franciscus
ORIGINAL: Vic
Hi there,
Will look into it but might be a few days.
Thing is the old behavior was actually unwanted as the DPI scaling can cause fuzzyiness and minimum resolution to be lower than advertised.
However i'll see if I can find a workaround.
Best wishes,
Vic
Thank you, Vic, for looking into this.
I agree that windows display scaling can cause fuzzyiness, although in my monitor 125% looked very good, better overall than native resolution (in windows) for my eyes
Of course the best would be to be possible to choose an in-game resolution and/or windowed mode
Regards
RE: Display scaling issues with 1.03h
Posted: Wed Feb 24, 2016 5:13 am
by Vic
Uploaded v103h3. And the lowRes prefs option to be available at more base resolutions. Give it a try it will for sure make things more readable.
Best wishes,
Vic
RE: Display scaling issues with 1.03h
Posted: Wed Feb 24, 2016 5:34 am
by Franciscus
Thanks Vic, will try it later tonight and will let you know
Regards
RE: Display scaling issues with 1.03h
Posted: Wed Feb 24, 2016 9:41 pm
by Franciscus
Hi Vic.
Tried the LowRes Pref, but it is not good at all (looks something like a 200% scaling ?). Unusable to me.
I don't understand why you guys had to "fix" something that IMHO was not broken...
What was wrong with the old way, allowing windows scaling options to affect the game ? Was it causing issues to anyone ?
IMHO, if someone has set the windows scaling options different than the default 100%, it is because they want it so, and are confortable with it (that was/is my case)
Regards
RE: Display scaling issues with 1.03h
Posted: Thu Feb 25, 2016 5:42 am
by Vic
Hi Fransiscus,
Well its a BETA version.
The reason for the change was mainly that things looked too fuzzy and ugly on Win10 which has a different implementation of DPI settings.
Rest assured I take note of your misgivings with the changes. I think I can give the user more control over the Low.Res option and allow him to finetune it to get to a desired level.
Best wishes,
Vic
RE: Display scaling issues with 1.03h
Posted: Thu Feb 25, 2016 5:49 am
by Franciscus
Hi Vic
Thank you. I know it is a beta, that is why I am using it and giving feedback (and enjoying tremendously your game, too
Regards