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Mix Mods?
Posted: Thu Feb 25, 2016 8:24 pm
by Gerry4321
Are mods broken into different elements so you can select part of Mod A and also parts of Mod B? Maybe the terrain from one and the counters from another as an example. (Using JSGME.)
RE: Mix Mods?
Posted: Thu Feb 25, 2016 10:31 pm
by Richie61
Gerry,
No. There is only one file that contents all the files. Someone could spend the time to mix and match what they like.
RE: Mix Mods?
Posted: Fri Feb 26, 2016 2:24 pm
by WMMangus
Good information to know. Now if someone a whole lot smarter than I would combine JMass' terrain mod with your (Richie61) ASL counters, I'd be a really happy gamer!
[:)]
RE: Mix Mods?
Posted: Fri Feb 26, 2016 3:39 pm
by Dietrich53
I second that! Best of both!
RE: Mix Mods?
Posted: Sun Feb 28, 2016 10:46 am
by mainsworthy
ORIGINAL: Richie61
Gerry,
No. There is only one file that contents all the files. Someone could spend the time to mix and match what they like.
Richie61 Ed, how do you create a png file that would be accepted by TotH? I get garbage and corrupted graphics, I save with paint and adobe no joy
RE: Mix Mods?
Posted: Sun Feb 28, 2016 11:18 am
by z1812
Are you directing your software to specifically safe your new file as a png file?
RE: Mix Mods?
Posted: Sun Feb 28, 2016 11:42 am
by mainsworthy
I use windows10 Paint, I fire up Paint and paste in the full sheet of terrain, this allows me to save a png with transparency. I also tried saveing with adobe elements 5, but the game is messed-up graphics in both cases
RE: Mix Mods?
Posted: Sun Feb 28, 2016 1:08 pm
by kylania
ORIGINAL: mainsworthy
I use windows10 Paint, I fire up Paint and paste in the full sheet of terrain, this allows me to save a png with transparency. I also tried saveing with adobe elements 5, but the game is messed-up graphics in both cases
Paint can't handle transparency correctly. Use a different program like Gimp.
RE: Mix Mods?
Posted: Sun Feb 28, 2016 1:22 pm
by mainsworthy
thx